05-24-2009, 02:17 PM | #11 |
Join Date: May 2007
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Re: Generic Question Thread
Unless you're talking about a specific part of your game world, MREs are pretty easy to acquire, a google search will get you a bunch of online distributors that will ship in bulk (http://www.thereadystore.com/mre?gcl...FdhL5QodsH3k3A for example)
As for amounts, I believe its about 2000-3000 calories a day that a combat ready man needs, a little less for a woman. My off the wall guess would be maybe six pounds, but I recommend looking up nutrition facts and doing the math. |
05-24-2009, 02:51 PM | #12 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Generic Question Thread
Quote:
--- Hm...I take it canned food has a poor weight to nutrition ratio? Last edited by Ragitsu; 05-24-2009 at 02:55 PM. |
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05-24-2009, 04:13 PM | #13 |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: Generic Question Thread
In fact, multiple topics are often preferred, especially for questions that others are likely to look up later for reference.
It saves people time to look at just the questions they want to read based on the thread title, rather than click on a vague grab-bag title to see if there are any questions inside that they could help with. That's why you see "use descriptive thread titles" so often in forum rules stickies. If I'd been pressed for time, I wouldn't have opened this thread, and expanding on Ulzgoroth's comment is the only thing I have to contribute to the discussion.
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain Last edited by capnq; 05-24-2009 at 04:13 PM. Reason: punctuation error |
05-24-2009, 05:15 PM | #14 |
Join Date: Jul 2008
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Re: Generic Question Thread
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05-24-2009, 11:20 PM | #15 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Generic Question Thread
Good point. I'll try to avoid those in the future.
--- Next question. Why does the Rule of 20 (Campaign, 344) exist? What importance does it play in the game, and how big of a potential imbalance can it cause if one disregards it? |
05-25-2009, 01:57 AM | #16 |
Join Date: Jun 2008
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Re: Generic Question Thread
IIRC, it's there to stop people absorbing penalties to success rolls by buying insane amounts of stat.
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05-25-2009, 02:43 AM | #17 |
Join Date: Oct 2008
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Re: Generic Question Thread
Stats are way powerfull normally allready, but at higher point levels they get.. overly so.
Lets take a IQ 30 char without that rule: That character could without any training/knowledge: do all your book keeping in minutes: accounting IQ-6=24-9 for -90% time=15 Be able to reliably fool someone inhumanly smart(IQ 25) into thinking you are their spouse/child/parent having seen that person once: acting IQ-5: +1/iq dfiference, say 5(30-25). -15 for familiarity= 15 Let you know the secret doors in an alien building: architecture: iq-5 alien:-5=20- just to give some examples for few skills that start with A... |
05-25-2009, 02:24 PM | #18 | |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Generic Question Thread
Thank you, Ketsuban and weby. I now understand why that rule is important.
--- Going back to explosives for juuuust a second: there's this example of an explosive from the story below that i'd like to be available to my players. Quote:
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05-25-2009, 04:09 PM | #19 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Generic Question Thread
The intro of Land Mines (High-Tech, p. 189) rates rigging an artillery shell into an IED as an Explosives (Demolition)-2 task. It doesn't differentiate between trigger types. Command detonation (like your wire leading to a battery) is the easiest in real life, though – I've actually built a command detonator for a fuel-air bomb as a hobby project, and it worked fine despite me using my IQ default. It certainly wouldn't add any extra penalty.
Artillery shells are plenty deadly for the purpose. Looking at shells in the 100mm to 120mm range on pp. 140-148 of High-Tech, we're talking about 5d×5 to 6d×5 cr ex. Those are mostly TL6-7. Some TL8 shells are far more powerful. A shell like one of those going off under a vehicle would generate a confined blast between the ground and the vehicle's underbelly. Damage would thus be ×1.5 (High-Tech, 181). For the damage range above, this would average anywhere from 131 to 157 damage, depending on the shell. An APC with underside DR in the 35 range (p. B464) is doomed. A vehicle up-armored against mines might have DR 40-70 (see High-Tech, pp. 238-244), and not be a whole lot less doomed. Everybody inside is assuredly dead. Any vehicle lighter than a proper tank is crippled and possibly a write-off.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-25-2009, 04:19 PM | #20 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Generic Question Thread
Thank you, Kromm, for your once again quick and thorough answer. You do your products a great service :-).
Last edited by Ragitsu; 05-25-2009 at 04:23 PM. |
Tags |
answers, explosives, firearms, q&a, questions, random |
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