01-07-2015, 08:30 AM | #1 |
Join Date: Jan 2015
Location: Midwest USA
|
Alternate Rules / Rehaul of d666
Has there been a serious consideration in revamping the d666 system?
I have seen that the most recent posts have asked for errata for future editions. If there is a movement to update the rulebooks, though it would take considerable effort and time, I think it would also be beneficial to improve other parts of the game. I have seen much criticism of the d666 system, mainly that the result of actions are independent of ability (check digit) and perused this forum for alternate rules that might improve the game. (I recently acquired the core rulebook, Infernal Player's Guide, and Superiors 1 & 3, so I don't have access to any options offered in the other books). Links are listed below for some of the threads I found. What alternate modifications have you made to the system itself? I have read other posts that use other universal game systems instead, as well as a tarot card possibility. I like the idea of the 111 and 666 dynamic (though arguably gimmicky) and would like to retain that. EDIT: Besides GURPS, of course... Any thoughts? House Rules threads: http://forums.sjgames.com/showthread.php?t=46647 http://forums.sjgames.com/showthread.php?t=62240 http://forums.sjgames.com/showthread.php?t=13919 http://forums.sjgames.com/showthread.php?t=68833 http://forums.sjgames.com/showthread.php?t=50224 http://forums.sjgames.com/showthread.php?t=77568 http://forums.sjgames.com/showthread.php?t=16398 FATE conversion thread: http://forums.sjgames.com/showthread.php?t=72220 How sacrosant is the d666 mechanic? http://forums.sjgames.com/showthread.php?t=65099 Last edited by Wooodychuck; 01-07-2015 at 08:50 AM. Reason: Clarification |
01-08-2015, 03:22 AM | #2 | |
Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
|
Re: Alternate Rules / Rehaul of d666
Quote:
The specific link, so you don't have to sort through all of the above: here I think separating success from degree of that success is a feature, not a bug. I've met too many cocky players--maybe it's a LARP thing--who like winning all the time and sometimes forget that this makes things less fun for others. The first time I used check digit in a LARP, Mr. Impressive fumbled his sword, and both he and the other players loved it. So I really, really like that mechanic. A check digit isn't whether you'll succeed, but by how much. An author--I want to say Ray Bradbury--once wrote that he wrote volumes every day in order to get the crappy writing out of his head and onto paper, so he could get to the good stuff. The way I see it, it makes sense for experts to do mediocre work sometimes. Sure our PCs are epic and should do it less often than mere mortals, but I don't think they should be painting a Starry Night every single time either. Enough on why. I still miss that Sin City deck, but apparently it was only made available to comic shop owners and I've never been that tight with one. Something along those lines, though... Instead of dice, a deck of cards with check digits built in, with flavor? For instance in my LARP system "Red Queen" I use the number of the poker card as the first two digits of the 111, and the suit of the card as its check digit. A 42 card deck (1-7 for success roll, draw two, six suits for CD) is a nice idea, put some evocative artwork on it? Way more investment than I think we'll get for a relatively orphan game, especially with the angel fad more or less passing now. Still, in my dreamworld...
__________________
Criminy...these two have enough issues, they can sell subscriptions! (ladyarcana55, in a PM)
|
|
01-09-2015, 11:51 AM | #3 |
Join Date: Jan 2015
Location: Midwest USA
|
Re: Alternate Rules / Rehaul of d666
tHeHeReTiC, I appreciate the quick response, and thanks for the clarification.
As for the check digit mechanic, I never thought of successes in such a manner and you have made me rethink the whole situation. Fundamentally speaking, though, not relating degree of success directly to ability is still a hard thing for me to grasp (maybe all those years with D&D, oWoD, and other systems). I DO like the "wild die" mechanic, but for some reason I feel obligated to find a compromise between both mindsets, maybe if only to satiate my own rationale. |
01-09-2015, 11:47 PM | #4 | |
Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
|
Re: Alternate Rules / Rehaul of d666
Quote:
__________________
Criminy...these two have enough issues, they can sell subscriptions! (ladyarcana55, in a PM)
|
|
01-10-2015, 01:05 AM | #5 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: Alternate Rules / Rehaul of d666
I just concluded that competence wasn't one-dimensional in this system, and that collecting check digit bonuses was important.
|
01-10-2015, 04:37 PM | #6 |
Join Date: Oct 2004
Location: Portland, OR
|
Re: Alternate Rules / Rehaul of d666
I apologize if this link is against the rules, but Game Crafter does custom printed decks, at seemingly reasonable prices: https://www.thegamecrafter.com/publi...duct/PokerDeck
I haven't used them myself, but if you really wanted a custom printed deck, I think it would be less expensive than you'd assume :) |
01-11-2015, 02:32 AM | #7 | |
Join Date: Jun 2007
Location: Life imitates art--I'm in Pohang
|
Re: Alternate Rules / Rehaul of d666
Quote:
I don't doubt I could afford a deck of cards for In Nomine, but that's a licensed product and I'd be buying it from SJG...who might balk at paying artists to design that many cards. For Red Queen, however, if I wanted to stray away from poker decks, this GameCrafter is a viable option. Of course, reviving my little LARP system means being in a country where LARPers speak English, and there aren't many here who do.
__________________
Criminy...these two have enough issues, they can sell subscriptions! (ladyarcana55, in a PM)
|
|
Tags |
alternate rules, d666, heretical, house rule |
|
|