05-20-2009, 11:58 PM | #21 |
Join Date: May 2005
Location: Oz
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Re: [AP] 9,401: An Introduction to GURPS
Not really. The range of ways in which different parties have managed to snafu the straightforward task of serving a search warrant on a locker in a public gym is so vast that my gobsmacked gland is exhausted. I am left with nothing to say or do other than shaking my head and giggling helplessly.
I have to say, though, that I've seen it go a lot worse.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 05-21-2009 at 08:00 AM. |
05-21-2009, 06:00 AM | #22 | |
Join Date: Mar 2006
Location: Ljubljana, Slovenia
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Re: [AP] 9,401: An Introduction to GURPS
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M.
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Behind the Aegis - My dark fantasy setting in Classical Greece (discuss it here!). Conversion of the supernatural skills in the Basic Set to Powers. |
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05-21-2009, 08:01 AM | #23 |
Join Date: May 2005
Location: Oz
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Re: [AP] 9,401: An Introduction to GURPS
My dentist has told me not to grit my teeth any more. There is this splint I am supposed to wear....
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Decay is inherent in all composite things. Nod head. Get treat. |
01-16-2011, 11:55 PM | #24 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [AP] 9,401: An Introduction to GURPS
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01-17-2011, 12:32 AM | #25 |
Join Date: May 2005
Location: Oz
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Re: [AP] 9,401: An Introduction to GURPS
No. I think your performance ended up with more recipients shot by the ICfJ than any other. But when I ran 9,401 at the con several groups lost their aircars, thrown off the roof by those youths with the basket-ball. Those then had to escape on foot to the airport. Thus they drew a pursuing mob into contact with the member militia guarding said airport. Several groups have sent that situation mammaries vertical.
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Decay is inherent in all composite things. Nod head. Get treat. |
01-17-2011, 12:35 AM | #26 | |||
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Join Date: Aug 2004
Location: Ventura CA
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Re: [AP] 9,401: An Introduction to GURPS
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01-17-2011, 02:40 AM | #27 |
Join Date: May 2005
Location: Oz
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Re: [AP] 9,401: An Introduction to GURPS
For those who came in late, sir_pudding and I are talking about a game that I ran in the Play-by-Post forum some years ago.
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Decay is inherent in all composite things. Nod head. Get treat. |
01-17-2011, 03:59 AM | #28 |
Join Date: May 2005
Location: Oz
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Re: [AP] 9,401: An Introduction to GURPS
I suppose it is, though no team had a member killed or even seriously wounded until the effectives attack von Bork's holiday place. The danger was not of getting killed, but of roostering up the investigation, and a bit of thought was more effective than a metric tonne of weapons and SERE equipment.
It was meant to be a fair challenge and three hours of fun in a convention game. And in those terms it worked. The pacing failed in PbP.
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Decay is inherent in all composite things. Nod head. Get treat. |
01-17-2011, 07:27 AM | #29 | |
Join Date: Mar 2010
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Re: [AP] 9,401: An Introduction to GURPS
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01-17-2011, 10:11 AM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [AP] 9,401: An Introduction to GURPS
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actual play, custom setting, flat black |
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