09-04-2010, 10:22 AM | #21 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Playability of STL Only Interstellar travel in GURPS?
Yeah, um, I thought we were staying on the semi-realistic side of things, no?
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BTW, the Peacekeeper books, the Major Ariane Kedros Novels by Laura E. Reeve are actually very much a take on the wormhole seeding theme, I actually recommend the series despite the author being ex-AF and the space ranks being AF instead of proper Navy ranks. |
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09-04-2010, 10:28 AM | #22 | |
Join Date: Jun 2006
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Re: Playability of STL Only Interstellar travel in GURPS?
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-- MA Lloyd |
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09-04-2010, 10:32 AM | #23 |
Join Date: Dec 2009
Location: Calgary, Canada
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Re: Playability of STL Only Interstellar travel in GURPS?
Well the 99.995% light speed isn't necessary it's only an example. But remember that it also states the ship can be refueled via the mouth meaning it does not have to carry all it's reaction mass with it therefore allowing it to accelerate indefinitely as long as it has a steady supply of reaction mass coming in.
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09-04-2010, 10:34 AM | #24 | |
Join Date: Dec 2009
Location: Calgary, Canada
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Re: Playability of STL Only Interstellar travel in GURPS?
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09-04-2010, 10:46 AM | #25 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Playability of STL Only Interstellar travel in GURPS?
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The only relativistic effects are that the crew on the ship only aged 1 day and 20 hours, (at the 100 factor from 99.995% of C), while the people on Terra aged 6 months. |
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09-04-2010, 11:01 AM | #26 | |
Join Date: Jun 2006
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Re: Playability of STL Only Interstellar travel in GURPS?
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__________________
-- MA Lloyd |
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09-04-2010, 11:15 AM | #27 | |
Join Date: Dec 2009
Location: Calgary, Canada
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Re: Playability of STL Only Interstellar travel in GURPS?
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The fact is that if you want FTL you are going to have to handwave away the messy stuff and, at least in my experience, the players really don't care that your FTL isn't hard science because it can't be. They want a ship they want to fly around and they want to do stuff. Just state what your FTL system can do and maintain internal consistently in your setting don't get hung up on the technobabble and trying to explain how it does it because if causality and relativity are correct then your FTL can't really exist anyways. |
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09-04-2010, 11:23 AM | #28 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Playability of STL Only Interstellar travel in GURPS?
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09-04-2010, 11:29 AM | #29 | |
Join Date: Jun 2006
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Re: Playability of STL Only Interstellar travel in GURPS?
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__________________
-- MA Lloyd |
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09-04-2010, 11:41 AM | #30 |
Join Date: Aug 2007
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Re: Playability of STL Only Interstellar travel in GURPS?
On the one hand it doesn't appear to violate any conservation laws. So it isn't superscience.
On the other hand, I haven't seen much sign of it's development in the real world. If I look at the capabilities pf systems that interact with the real world (and tier complexity in Gurps terms) and compare that to animal models it does not match up with the IQ formulas in UT. It doesn't even come close. We've got C2 or 3 systems partially matching IQ1 insects and C4-5 systems matching (again only partially) IQ 2 lizards. If I had to take a guess the "realistic" formula for computer IQ is no better than IQ=Complexity/2. Even at 2 or 3 C levels per TL we're a long way from AI PCs.
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Fred Brackin |
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