07-24-2010, 07:43 AM | #20 |
Join Date: Sep 2007
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Re: [Adventure Workshop] Assassination of the Week
The job could be made more complicated and maybe more interesting if the client adds some requirements just to satisfy his lust for vengeance. The father is in jail, so perhaps she has to be killed in a manner that guarantees he finds out about it -- say on TV. I'm sure his lawyer or friends or whatever would send him a letter not matter what; I mean find out in some unexpected, un-buffered, shocking manner.
Also, the father needs to know that this wasn't some random accident, so the hit should be done in such a manner as to signal who was responsible and why. That last connection is of course a lead for the cops -- murders with no connection to their victims are much harder to catch -- which makes the job more dangerous and thus maybe more gameable. And a crime splashy enough to grab TV airtime is going to mean a lot of attention and pressure to solve the case, thus making it hard on the PCs. Just killing a random girl going about her ordinary life in any possible manner isn't going to be much a challenge for a professional. The other angle would be to consider that "ordinary". Are we talking a family rich enough (and paranoid enough) that they have bodyguards and live in a fortress? Or is the girl somehow unique enough to be a PC-class challenge on her own? (More extreme games might even have her secretly a member of a rival organization, or have mutant powers, or whatever.) |
Tags |
adventures, forcefeeding, hitmen, scenario workshop |
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