03-25-2021, 08:22 PM | #1 |
Join Date: Mar 2021
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TFT Actual plays
My first post on the forum.
Played the original back in high school in the last century. ;) Seriously considered ditching AD&D due to the low cost of entry, but made the mistake of not going forward. Now I have seen some examples of combat on YouTube, but has anyone posted here or on a blog of actual play which includes non combat? I want to read some actual role playing if possible. Thanks! |
03-25-2021, 09:43 PM | #2 |
Join Date: Oct 2015
Location: New England
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Re: TFT Actual plays
I keep campaign notes for a game I'm running which I'd be happy to share. They are be considerably stripped of detail, but might provide some idea of what can be possible. PM me if interested.
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03-26-2021, 05:18 AM | #3 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: TFT Actual plays
Not quite sure what you mean. “Roleplaying” if by that you mean “character interaction,” is pretty much the same no matter what system you play; it’s more dependent on the style of your group, player personalities etc, than it is on rules. There may be modern systems that try to interject rules into the Roleplaying part of the game, but that’s not something I’m a fan of.
If you mean the mechanical aspects of the game dealing with searching, movement, use of non-combat Talents, the jobs system etc, I don’t know if anyone has put up examples of that part of play either in written or video form. Would be interesting to see. |
03-26-2021, 08:49 AM | #4 |
Join Date: Dec 2017
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Re: TFT Actual plays
I don't create written notes or blog postings about this sort of thing, but three differences you would note with respect to other common rpg's (e.g., D+D):
1) It is possible (and a lot of fun) to resolve non-combat tactical situations, such as walking around in a dungeon, using hex maps and counters and a quick version of turn-based movements and actions. Once you get used to doing this it is much more immersive and precise than theater-of-the-mind dungeon exploration. I've seen people do something analogous with lead figures and battle mats when playing D+D, but it's different because TFT's megahex tile system let's you lay down and take back up portions of a mapped space very quickly, so the table top always portrays the area of the labyrinth that the characters see (or very recently saw). 2) Lots of small, simple tasks, like listening, climbing, jumping, searching, etc. can be executed for all PC's using a standard set of simple d6 based die rolls, so you see less 'class specific' actions and more resolution of small actions using die rolls rather than GM fiat 3) Not all players do this, but there is enough structure to the 'down time' part of play in TFT (jobs, weekly pay and risk rolls, enchantment and new spell research rules, etc.) that some groups will spend time at the table in 'campaign play' mode (talking through each week as if it were a turn of play). Edit: a fourth pretty noticeable feature you would note at my table: frequent use of cards and other standardized physical components (MH tiles, counters, etc.). We use the event, rumor and treasure cards, NPC cards and monster cards more or less continuously during sessions. |
03-26-2021, 09:05 AM | #5 |
Join Date: Mar 2021
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Re: TFT Actual plays
What I am looking for is someone who is running or has run a campaign with TFT. What did you do in non combat situations, chases, and just a good story.
Just want to see how it goes outside of combat. |
03-26-2021, 10:02 AM | #6 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: TFT Actual plays
I have an ungoing survival game here.
It's all play by post so you can just read everything that's happened so far. https://discord.gg/ehwyz2kC
__________________
-HJC |
03-26-2021, 12:22 PM | #7 | |
Join Date: Jun 2008
Location: Boston area
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Re: TFT Actual plays
Quote:
The last guy out the door has alertness, so I gave him a difficult roll to notice the gestures of a spell out of the corner of his eye. He made the roll and the player had to decide what to do. He's not eager to let the hostility fester and he couldn't reasonably attack without serious repercussions and so he kept silent and walked on out the door. Not really much different than any game. Because I'm online, I have all my maps drawn out in detail beforehand so I rely on them rather a lot during play. In person, I might use the megahexes as Lars mentioned or just describe the scene. There are plenty of times I skip the maps. We don't need to see the apothecary to go buy some potions, for instance, but the maps are helpful for proper roleplaying. I agree with Chris that there's not much difference between TFT and other systems when it comes to character interactions and other kinds of roleplaying. I have a question for the other TFT regulars. Charisma gives a boost in interactions with NPCs. I use reaction rolls rather a lot to give me an idea of how the NPCs behave, though within the confines of their motivations, interests, etc. An NPC assassin who aims to kill the party doesn't change his mind just because of a reaction roll, obviously. Now, NPCs often have charisma too, but obviously players react as they want. Does charisma, sex appeal, bard, etc., play any role in NPC interactions with players? Do you tell the player, "You really like this guy," or, "You find hobbits adorable"? |
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03-30-2021, 01:12 PM | #8 |
Join Date: May 2015
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Re: TFT Actual plays
There are the texts for several completed play-by-post adventures on the TFT Discord site.
I roleplay the NPCs to the the best of my ability, and/or tell them about the charm or likability of the NPC, and possibly have it affect the PC behavior in cases where it's up to the GM (e.g. if they player says they pick a fight with some schmuck at the bar, I'll tend to select an NPC who seems more like a schmuck than the one(s) with Charisma), but otherwise generally leave the PC's behavior/choices up to the player. |
03-30-2021, 01:46 PM | #9 |
Join Date: Dec 2017
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Re: TFT Actual plays
One helpful thing for roleplaying NPCs is the suggested optional system of personality scores, traits and motivations; I've taken to recording one motivation and three personality traits for each NPC for which I create a permanent record. The end result is just a short list of keywords, but is often enough to get me in the right head space to present an NPC in a more convincing way.
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03-30-2021, 02:00 PM | #10 | |
Administrator
Join Date: Aug 2006
Location: The Central Network
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Re: TFT Actual plays
Quote:
The details and link to the Youtube playlist can be found here: Live in the Labyrinth. |
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