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Old 11-11-2014, 04:04 PM   #31
Christopher R. Rice
 
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Default Re: Throwing Lots of Knives

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Originally Posted by Kalzazz View Post
I would certainly consider allowing a Heroic Thrower to make Deceptive Attacks vs Block and Parry, not just dodge for Prediction Shot
Hmm. That ain't a bad idea!

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Originally Posted by vierasmarius View Post
I could see this as an imbuement. The basic level would treat the projectile as an arrow (requires Parry Missile Weapons), a penalty on the roll would make it as fast as a bullet (requires Enhanced Time Sense or Precognitive Parry), and a higher penalty would turn it into a laser (requires Precognitive Parry). Not sure if it should be easier to "speed up" projectiles that are already going fast (improving an arrow to bullet speed, vs doing the same with a thrown dagger).
Now, THAT...is a interesting thought. "Speed Weapon" or some such.
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Old 11-11-2014, 04:45 PM   #32
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Default Re: Throwing Lots of Knives

I'm putting Throwing Master on any warrior-type character I'm allowed to now. It's exactly the trait I've been looking for ever since the first time I heard that Heroic Archer doesn't cover all muscle-powered ranged weapons.
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Old 11-11-2014, 05:03 PM   #33
vierasmarius
 
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Default Re: Throwing Lots of Knives

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Originally Posted by Kenneth Latrans View Post
I'm putting Throwing Master on any warrior-type character I'm allowed to now. It's exactly the trait I've been looking for ever since the first time I heard that Heroic Archer doesn't cover all muscle-powered ranged weapons.
One thing I especially like about Throwing Master is that it gives an alternative to Weapon Master / TbaM for those wanting to get the most out of Throwing Art. Weapon Master's primary benefit (up to +2 damage per die) overlaps with Throwing Art's benefit, while TbaM is far too broad for many character concepts.
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Old 11-11-2014, 06:38 PM   #34
McAllister
 
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Default Re: Throwing Lots of Knives

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Originally Posted by vierasmarius View Post
I could see this as an imbuement. The basic level would treat the projectile as an arrow (requires Parry Missile Weapons), a penalty on the roll would make it as fast as a bullet (requires Enhanced Time Sense or Precognitive Parry), and a higher penalty would turn it into a laser (requires Precognitive Parry). Not sure if it should be easier to "speed up" projectiles that are already going fast (improving an arrow to bullet speed, vs doing the same with a thrown dagger).
Super cool, man. Super cool.
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