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Old 07-26-2017, 10:10 AM   #11
Troy
 
Join Date: Jun 2017
Default Ultimate X-Men

As I've said in an earlier post, my family and I can't get enough of Munchkin: X-Men Edition. We've decided to graduate to Epic play... I looked into the rules for Epic Munchkin and learned that there won't be any add-ons for the Marvel themed versions of the game. That's all good! Gives me the opportunity write X-Men themed game rules! Oddly, that's something I would love to do. These have not been tested yet and are liberally cribbed from other Epic Munchkin versions. So, without further ado... Ultimate X-Men!

Ultimate Affiliations
Add this advantage to those already on the card.

X-Men: "We're the first and the best!" You may have any number of Allies.
X-Force: "Why all the pouches, you ask?" You may equip any and all gear you’re carrying. No restrictions!
X-Factor: What a tangled web we weave...Any time you suffer the effects of a trap, even one you played, you may pick up that card and return it to your hand.

Ultimate X-Men. Once you reach Level 10 your character graduates to become a full fledged member of an X-team. Now, in full command of their mutant powers, they gain access to their Ultimate Ability as determined by their Role. Unless otherwise stated, this text replaces the text on the cards.

Blaster
  • Magma (Female). Your gift is power over the very earth itself! During combat, discard your entire hand (minimum three cards) to remove one Monster from combat. This counts as a kill. However, if the monster is not by himself, and you Run Away from the others, you only get one level, and no treasure, from your kill. The Elemental Control power gives you +6 and you can never lose this power.
  • Sunspot (Male). The power of the sun in the palm of your hand! Twice per combat, you may discard a card to give +3 to either side. The Power Absorption power gives you +1 for every power in play!

Heavy Hitter
  • Warpath (Male). You are gifted with uncanny strength! Use two-handed items with one hand. The Super Strength Power gives you +6 whether you are empty-handed or not. Warpath’s Vibranium Knives can never be lost to Traps or Bad Stuff.
  • Magik (Female). You are a powerful sorceress. Whenever your flip over a Trap, or have a Trap played on you, you may discard a card in order to roll a die. On a 4 or higher, your magic protects you; cancel the Trap. If you fail, you can discard another card and try again, as many times as you have cards to discard. The Teleportation power gives you the ability to discard a card and steal one (you choose randomly) from a rival’s hand. No die roll is required. You may do this once per turn and only on your turn. The Soul Blade can never be lost to Traps or Bad Stuff.

Leader
  • Mirage (Female). Your powers of illusion are extraordinary. During combat, you may play Monster Enhancers to either side. They are discarded at the end of the combat. Whenever someone discards the Illusion card (even if it’s you), you may discard a card from your hand or that you have in play to pick it up and add it to your hand. You may do this as many times as you have cards to discard.
  • Cannonball (Male). You’re nigh-invulnerable while blastin’! You can’t lose Levels to Traps and Bad Stuff. The Flight Power gives you +4 bonus to combat, +6 if you are helping or being helped.

Strategist
  • Cypher (Male). Breaking the code! Your unique insight into any and every language gives you the upper hand. In combat, you get a +1 bonus for every vowel in the name of the Monster you’re confronting. The Heightened Senses Power means that Monsters do not get their bonuses against you for Affiliation, gender, clothing, etc.
  • Karma (Female). Your gift is telepathy and mind control. In combat, on your turn, you may discard a card from your hand and "borrow" an Ally from any other player. That Ally is yours to command during this fight but at the end of the turn, the Ally -- if she's still alive! -- returns to the player you borrowed her from. You may do this as often during your turn as you have cards to discard. The Telepathy Power enables you to discard one card from your hand to force another player to help you in combat. She cannot refuse and she gets and first pick of the treasure.
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combining different, doors, dummy hand, epic, extras, funny, gambling, gameplay, house rules, multi-deck, munchkin, munchkin zombies, new way to play, rules, rules variant, team, teams, two player, zombie dice

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