09-20-2019, 03:01 PM | #11 |
Join Date: Feb 2016
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Re: A World of Supers [Powers/Supers]
Especially if Reproductive Control [1] is common or ubiquitous among powered women.
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09-20-2019, 03:08 PM | #12 | |
Join Date: Jun 2013
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Re: A World of Supers [Powers/Supers]
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The idea seems simple enough (you have set Signature Gear that you can summon and dismiss as needed), but I agree it shouldn’t be valid. I’d suggest instead having an appropriate Cosmic Payload (Signature Gear Only is probably worth around -50%, but I could probably be convinced to give a greater discount), or possibly build the items as Metatronic Generators.
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GURPS Overhaul |
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09-20-2019, 03:57 PM | #13 |
Join Date: Feb 2016
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Re: A World of Supers [Powers/Supers]
What about every legend concerning loyal weapons that return to their owners, like Mjolnir? Would that not be Summonable Signature Gear (perhaps modified as suggested in Supers)?
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09-20-2019, 04:09 PM | #14 | |
Join Date: Nov 2015
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Re: A World of Supers [Powers/Supers]
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I also think a super with the right combination of powers early on, could significantly change history as we know it. More so if he ends up being long lived or outright immortal. A warlord could form an empire that wouldn't end immediately after his death. Also, I'm not so sure existing dynasties would fare so well, early on a super is much more likely to appear among the common people simply because there is more of them, which could trigger a revolution that never happened in our timeline. On to design a super that could, assuming he gains his powers right away, completely rule the world 1000 years later... |
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09-20-2019, 10:29 PM | #15 | |
Join Date: Sep 2004
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Re: A World of Supers [Powers/Supers]
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*Not just returning. It's also effectively indestructible even when Thor uses it in ways that a VH hammer that was just SG wouldn't survive. Remember SG has plot protection from the GM breaking it or taking away. SG doesn't protect any item you use in ways that would destroy that item, nor does it help if you give the item away. |
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09-21-2019, 08:50 AM | #16 |
Join Date: Jun 2013
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Re: A World of Supers [Powers/Supers]
Was the returning aspect of Mjolnir even in the original myths? I specifically recall one where Thor has to disguise himself as a woman (specifically, as the goddess the thief demanded be sent to him as a bride to get the hammer back) to get it back after it’s stolen, which seems like a lot of effort if he could just hold out his hand and have it fly back to him with a nifty sound effect. Most older stories where an item has a “returning” aspect, it isn’t a case of it being summonable in some way, but rather a serendipitous return of some sort (it seems to “find its way back” somehow), which seems appropriate for normal Signature Gear, honestly (that’s its plot protection in play). For a weapon to be summonable, either the character needs an appropriate enabling trait, or the weapon does. Just doubling the cost of Signature Gear isn’t going to cut it (unless weapons can simply be made “summonable” for double price).
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GURPS Overhaul |
09-23-2019, 06:56 AM | #17 |
Join Date: Feb 2016
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Re: A World of Supers [Powers/Supers]
So, what type of changes would you think that you would see in a world of supers starting in 1000 AD? Do you think that the nobility would marry supers in order to make the aristocracy truly superior to the peasantry or do you think they would have been replaced by supers? Do you think technology would have continued to advance or the civilization have been stuck at TL3 or TL4? Which societies would have embraced and prospered with supers and which societies would have not?
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09-23-2019, 07:04 AM | #18 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: A World of Supers [Powers/Supers]
At first, the established rulers would race to recruit powered individuals to use in the perennial conflicts that were common at the time. In short order the powered individuals would turf the established rulers in favor of themselves and the prior states and social structures would be radically altered.
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09-23-2019, 07:12 AM | #19 | |
Join Date: Sep 2004
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Re: A World of Supers [Powers/Supers]
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In the beginning aristocracy would certainly try control supers either by title, marriage, or some other means. That might work if powers are genetic and the percentage of supers is low enough. If powers manifest spontaneously (or enough so) or there a high percentage of powered people, then "might makes right" systems will see a lot of turnover. If super genius powers are common, intuitive leaps could progress technology very rapidly. If powered people are available to do something we normally do with tools (mass transit, communication, heavy lifting), then the need for a technological solution may never be needed. |
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09-23-2019, 07:51 AM | #20 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: A World of Supers [Powers/Supers]
Super geniuses would allow anachronistic technologies outside of their expected settings more than uplift the entire TL, IMO.
There probably would be regular geniuses and scientists working on fully realizing the potential of some super's inventions and thus increasing the over all TL though.
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