10-31-2013, 10:43 PM | #1 |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Aiming
There's a natural +1 (up to +2) for aiming after the first second with a weapon that has a single number (e.g. Acc 8) for an accuracy statistic right?
And the first +1 bonus from the scope gets added to the "main" accuracy at the same time as said main accuracy? (7+3 is actually 8 in the first second, and +1 two more times) What's the point of a rifle with Acc 7+3 if I can just get a rifle with acc 8 that does the exact same thing? That is; 8 first turn, then +1, then +1 again. Do the scopes not include that natural additional +1 for aiming after the first second? Why didnt we just write it as; the first number is what you get in the first second, then the scope adds +1 each second after that? Its much more intuitive. I've got players complaining that their +2 scopes basically do nothing and I have no answers for them.
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno Last edited by Blood Legend; 10-31-2013 at 10:55 PM. |
11-01-2013, 12:39 AM | #3 |
Join Date: Oct 2005
Location: The Fine Line Between Black and White
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Re: Aiming
An Accuracy 8+2 Rifle, gets +10 after 3 seconds of aim then? Ok that's as I thought it should have been.
Now about the inherent "+1 then +1 again" you get for aiming any kind of weapon: 8 and 8+2 are thus no different from each other. What am I missing? Is the +2 from the scope have some sort of rules that basic 'further aiming' can't use or something?
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. ( )( ) -This is The Overlord Bunny o(O.o)o -Master of Bunnies O('')('') -And Destroyer of the Hasenpfeffer "This is the sort of relatively small error that destroys planetary probes." ~Bruno |
11-01-2013, 02:26 AM | #4 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Aiming
You've been fooled by slightly tangled explanations. As I understand it, it works like this:
An Acc 8 rifle is +8 after one second of aim, +9 after two, and +10 after three. That's as good as you get with it unless you use Precision Aiming. An Acc 8+2 rifle goes +8 after one second. It gets +10 (8, plus one point of the scope's bonus, plus one for extra aiming time) after two seconds. It gets +12 (8, plus two points of the scope's bonus, plus two for extra aiming time) after three seconds. An Acc 8+4 rifle is the same as the 8+2 for the first three seconds of aiming. It goes to +13 after the fourth second, for another point of scope bonus, and +14 after the fifth, for the fourth and final point of scope bonus. |
11-01-2013, 03:27 AM | #5 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Aiming
Quote:
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11-01-2013, 03:32 AM | #6 |
Join Date: May 2009
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Re: Aiming
This all seems to be assuming a variable scope.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
11-01-2013, 03:44 AM | #7 | ||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Aiming
Quote:
Quote:
Firearm A: Acc 7+3 vs Firearm B:Acc 8+2 (Assuming a variable-power scope - which is the default unless otherwise noted). Turn 1 of Aim: A: Acc=7+1 (for 1 turn of aim with a variable scope) B: Acc=8+1 Turn 2 of Aim: A: Acc=7+2 (for 2 turns of aim with a variable scope) +1 for a second Aim B: Acc=8+2+1 Turn 3 of Aim: A: Acc=7+3 (for 3 turns of aim with a variable scope) +2 for a third Aim B: Acc=8+2+2 (The scope bonus maxes out at +2 after 2 turns of Aim) |
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11-01-2013, 05:03 AM | #9 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Aiming
2 rifles, one with Acc 7+3, one with Acc 8
Acc 8: 1 turn=+8 2 turns= +8+1(extra aim)=+9 3 turns= +9+2(extra aim)=+10 Acc 7+3 1 turn=+0 2 turns=+0 3 turns=+7(Acc)+3(Scope)+2(Extra aim)=+12 Variable Scope, still Acc 7+3 1 turn=+7+1(Scope)=+8 2 turns=+7(Acc)+2(Scope)+1(Extra aim)=+10 3 turns=+7(Acc)+3(Scope)+2(Extra aim)=+12
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
11-01-2013, 05:35 AM | #10 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Aiming
Quote:
1 turn=+7(Acc) 2 turns=+7(Acc)+1(Extra Aim)=+8 3 turns=+7(Acc)+3(Scope)+2(Extra aim)=+12 |
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