11-29-2014, 05:30 PM | #21 | |
Join Date: May 2009
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Re: Building better Supers templates
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Character: Template/Lens (Notes) Captain America: Experiment/Operative (Soldier for the Lens back in WWII; arguably for current day as well. The Shield is Signature Gear; there are pretty good stats for it in Supers.) Tony Stark: Techie/Philanthropist (straight Wealth for the Lens. The Iron Man suit is Signature Gear; call it superscience to avoid questions of High TL) Hulk: Ethomorph/Atoner (the Template is from Pyramid 3/31) Black Widow: Sleuth/Operative (the Template comes from the mind game she pulled on Loki. Give her access to Gun-Fu's Double Trouble and the Fist! wildcard for her combat moves.) Hawkeye: Archer/Operative (Warrior variant; see link for details) Thor: Angel/Chosen One (tweak the Template by dropping the Wings) |
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11-29-2014, 09:29 PM | #22 | |
Join Date: Dec 2004
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Re: Building better Supers templates
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Of course it's easier to power up than down so it might make more sense to start with 400 point templates and add lenses to boost them. |
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11-30-2014, 07:07 AM | #23 | |
Join Date: May 2009
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Re: Building better Supers templates
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12-03-2014, 01:13 AM | #24 |
Join Date: May 2010
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Re: Building better Supers templates
In hopes of reviving this thread...
Who are the ~10 fictional supers you'd want to see used as the basis for templates in an I-scale GURPS supers game that runs around 1000 points? Some ideas:
Who else? Note that just because a superhero is cool, doesn't mean they fit well into GURPS the RPG. Having powers extremely focused on one thing doesn't always make the most valuable RPG party member, if the GM doesn't want to include lots of "This looks like a job for Aquaman"-type elements in the adventures. |
12-03-2014, 05:52 AM | #25 | |
Join Date: May 2009
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Re: Building better Supers templates
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12-03-2014, 07:20 AM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Building better Supers templates
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I was just reading Stranger, by Rachel Manija Brown and Sherwood Smith. It has some interesting variations on the "super" formula in a postapocalyptic setting. Early on, there is a scene where the town sheriff picks up a skinny eighteen-year-old boy, gets him across her shoulders, and carries him back to town—at 50 mph! That's not even at the original Superman level, but it still evokes the Archetype concept, I think. Bill Stoddard |
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12-03-2014, 12:48 PM | #27 | |
Join Date: May 2010
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Re: Building better Supers templates
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Incidentally: where's a good fictional model for a telepath/illusionist type who doesn't need to be rendered useless in order for the plot to work? |
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12-03-2014, 01:33 PM | #28 | ||
Join Date: Feb 2014
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Re: Building better Supers templates
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Edit: Melek from Marvel's District X can't read minds; he can only communicate telepathically and extend the range of other psychic's powers. Not really a 1000 point character though. |
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12-03-2014, 02:57 PM | #29 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Building better Supers templates
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I'd also look into what kind of ethical concerns the setting has over power usage. Even if the team are anti-heroes or anti-villains or regular villains, constantly deceiving people with illusions or constantly invading people's minds will get you a reputation that might let you get things done, but scares away a lot of help. The best fictional example of this doesn't even have any powers: the Joker's name can get stuff done but I get a feel only the foolish or the desperate sign on with him.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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12-03-2014, 05:18 PM | #30 | |
Join Date: May 2010
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Re: Building better Supers templates
As I said in another thread:
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supers, templates |
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