04-24-2014, 12:33 PM | #1 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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[GURPS Template Toolkit 1: Characters] Disadvantage Limits
I have been operating under the assumption that disadvantages in required templates do not count against the campaign disadvantage limit; disadvantages in optional templates do count against the campaign disadvantage limit. However, GURPS Template Toolkit 1: Characters is giving me the impression that disadvantages in templates do count against the campaign disadvantage limit (with the exception of Racial Templates which are specifically exempted in Basic and not covered in GURPS Template Toolkit 1: Characters).
I know the important thing is that my game works the way I want it to, but I'd like to be consistent with official GURPS convention.
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Last edited by Captain Joy; 04-24-2014 at 12:37 PM. Reason: Added link, some formatting, and slight rewording |
04-24-2014, 01:12 PM | #2 |
Join Date: Sep 2004
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Re: [GURPS Template Toolkit 1: Characters] Disadvantage Limits
Overall the distinction seems to be in Racial templates Disads do not count towards campaign limits. Proffessional Templates though show you the common disadvantages associated with that character role and do count toward campaign limit barring GM decision to the contrary.
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04-24-2014, 02:12 PM | #3 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: [GURPS Template Toolkit 1: Characters] Disadvantage Limits
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Again, I know it's possible to work things out either way. I'm wondering what the official GURPS stance is.
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Last edited by Captain Joy; 04-24-2014 at 02:13 PM. Reason: Error correction |
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04-24-2014, 02:20 PM | #4 | |
Join Date: Sep 2004
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Re: [GURPS Template Toolkit 1: Characters] Disadvantage Limits
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04-24-2014, 02:28 PM | #5 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [GURPS Template Toolkit 1: Characters] Disadvantage Limits
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For example, a GM may be running a Star Trek game. He requires, for niche protection, that characters be built from the templates he's cooked up for Command Staff (ala Kirk, Sulu), Science Division (Spock), Medical Division (Dr. McCoy, Nurse Chapel), Engineering Division (Scotty), Communications (Uhura), or Security (redshirts). The disadvantages chosen from these templates go towards the campaign disadvantage limit. However, he may also say that because of some things going on (say, in the middle of the Federation-Romulan War), the PCs will all have "Duty (Starfleet)" and "Enemy (Romulan Empire) (9 or less)" on their sheets. These traits are applied after the characters are made and don't count towards the point value of the character, nor to any disadvantage limit. Clear as mud?
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04-24-2014, 02:33 PM | #6 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: [GURPS Template Toolkit 1: Characters] Disadvantage Limits
In general, if the player gets to choose the disadvantage, it counts against the disadvantage limit. If the GM enforces the disadvantage, it doesn't count.
If, for instance, the GM declared a -50-point disadvantage limit, and then assigned everyone -50 points in required disadvantages, what's the point of the limit? He might as well just say, "you can't have any disadvantages except those I give you." |
04-24-2014, 02:44 PM | #7 | |
Join Date: Jun 2013
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Re: [GURPS Template Toolkit 1: Characters] Disadvantage Limits
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04-24-2014, 04:38 PM | #8 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [GURPS Template Toolkit 1: Characters] Disadvantage Limits
Template Toolkit 1 uses "disadvantage limit" in the same way as p. B11: It applies to anything with a negative cost, excluding campaign disadvantages and racial disadvantages. When it warns you to respect disadvantage limits, it means "Don't offer non-campaign disadvantages that exceed the limit you've set." Obviously, if you've included campaign disadvantages, these are over and above disadvantages unique to individual templates or characters.
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Tags |
disadvantages, rules clarification, templates |
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