01-24-2013, 01:11 PM | #11 | ||
Join Date: Feb 2005
Location: Virginia, US
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Re: A WH40k Space Wolf in GURPS
Oh and...
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Ah well. That's 40k 'fluff' for you. My idiosyncratic interpretation of the 40k materials then had Marines either capping out because of innate talents ("You're always going to be an Assault Marine, lad") or preference ("I long for the days when I was an Assault Marine!"). Quote:
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01-25-2013, 03:50 AM | #12 |
Join Date: Jul 2006
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Re: A WH40k Space Wolf in GURPS
Obviously using the Codexes for fluff is a way to madness, but I'll point out that the Wulfen aren't much of a curse anymore - almost every squad in the most recent SW Codex can take a brother with the Mark of the Wulfen as a unit upgrade.
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01-25-2013, 08:30 AM | #13 | |||||||||||||||
Join Date: Oct 2010
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Re: A WH40k Space Wolf in GURPS
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On the approach to the lore: If your players have no idea of the lore, none of it matters, of course. Altering what you want with it will be fine. If they only have a cursory knowledge then it would also be fine, as the details of Space Marine training are unlikely to have come up before. However, if they have an in depth knowledge of the background it might be worth discussing what changes you have made with the players, to see what they think and so they are not operating under different expectations. I thought the most recent "official" statement said between 7' and 7'6" Quote:
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01-25-2013, 09:28 AM | #14 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: A WH40k Space Wolf in GURPS
I think the lack of english language skill has gotten the better of me once again. I never intended to suggest that the gene-seed gets harvested from living subjects. To me it was always clear that this only gets done from the dead...
Cheers Onkl |
01-25-2013, 10:16 AM | #15 | |||||||
Join Date: Feb 2005
Location: Virginia, US
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Re: A WH40k Space Wolf in GURPS
Completely incidentally, I recently ran across a GURPS 4e interpretation of the 40k universe which might be generally useful for those GURPS'ers that have a hankering to get all 40k. I've lost the link to it, but I can email if you're interested and PM.
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That and in the back of my mind I was thinking about the game where you went from aspirant to Battle Brother and it felt easier just to throw in an organ (or three) at a time, as it were. Same thing goes for Chapter-specific removal and/or mutation. Horses and courses and all that. Quote:
With that said, the approach that was thrown into my template took the middle ground between the lowest value and the highest (immortal)--Marines begin to suffer ageing at about 400, a process that accelerates at 560 and 720 years, and they tend not to get beyond 900 years. Again, though, this is the rule to which exceptions can be made. (Like you, I'm not a fan of the immortal Marine argument even though I have to admit that it's a rather interesting fan suggestion!) Quote:
The wonderful thing about treating the tactical specialty as a lens is that it doesn't really matter which order your bolt them together. And, for those steeped in the "lore" of 40k, there's no reason to say that they ever went anywhere other than obscurity... along with the Illuminati. ;) Edit: Apologies also, borithan. I placed the tactical lenses in the wrong order. You were correct when you mentioned the progress going from Scout --> Devastator --> Assault --> Tactical. Last edited by Kage2020; 01-25-2013 at 12:32 PM. Reason: Typographic & Clarification |
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01-28-2013, 09:43 AM | #16 | ||
Join Date: Oct 2010
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Re: A WH40k Space Wolf in GURPS
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01-28-2013, 10:18 AM | #17 | ||
Join Date: Feb 2005
Location: Virginia, US
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Re: A WH40k Space Wolf in GURPS
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02-13-2013, 09:17 AM | #18 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: A WH40k Space Wolf in GURPS
A first draft for my new disadvantage:
Curse of the Wulfen The unique properties of the Wolves' gene-seed gift their brothers with enhanced abilities beyond even those of other Space Marines, including hyper-acute senses of smell and hearing, elongated canines that can dent plasteel, and leathery, resilient skin[1a]. Unfortunately, these same properties risk turning the man who absorbs them into a feral beast, an aspect known as the Curse of the Wulfen among the Space Wolves. You could temporarily “regress” when frightened, angered, fatigued, or injured. Whenever such a situation arise, roll vs. Will and consult the table below. If friends comfort you, roll at +2. If one of these people has Animal Empathy or Empathy, apply an additional +2. Roll vs. Will Failure by one: Treat like failed Bad Temper self-control roll Failure by two: Treat like a failed Berserk self-control roll Failure by three: Treat like a failed Bestial self-control roll Failure by four: Treat like a failed Bad Temper and Berserk self-control roll Failure by five: Treat like a failed Bad Temper, Berserk and Bestial self-control roll Failure by six: Reduce Will by 1, treat like a failed Bad Temper, Berserk and Bestial self-control roll ... Every minute after a failed Will roll, you may make make another one to try to snap out of it. How would you price it? Do you like what I did? What would you do different? Cheers Onkl |
02-13-2013, 04:14 PM | #19 |
Join Date: Feb 2005
Location: Virginia, US
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Re: A WH40k Space Wolf in GURPS
Interesting, but I would be tempted to go another route. If I had to eyeball it, I would give them a mild case of Stress Atavism linked to Berserk. The Self Control modifier is up for grabs, so I would stick with default--so total of 15 points for the Curse of Wulfen.
After that I would take a gander at the Corruption mechanics from Horror so that, over time, you can emulate the growing influence of the geneseed defect. It would, on the face of things, also seem to cover the other manifestations of the Curse with the development of other disadvantages (IIRC). |
02-14-2013, 05:43 AM | #20 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: A WH40k Space Wolf in GURPS
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Also, one could use to simulate the corruption a Space Marine could receive from using chaos-tainted items. Thanks a bunch Kage, once again you helped a lot. I'll post a new version of the disadvantage asap. Cheers Onkl |
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Tags |
space marines, space wolves, templates, wh40k |
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