10-16-2008, 04:59 AM | #1 |
Join Date: Sep 2004
|
Combat house rules suggestion
Regarding In Nomine (not the GURPS variant) rules, they say that celestial movement is an action, which then prohibits other actions, such as attacking. As read, that would strike me that any celestial combat could be broken by any character simply stepping out of the other character's (if we're speaking of 1-on-1 combat) attack range. The other character would have to move in, thus forfeiting his attack. And it seems like that works no matter what the speed of characters (as long as the first one can move out of second one's range).
So it seems that combat, RAW, breaks down unless the stronger character has some kind of stunning Song. It devolves into: Char1: steps out of attack range of char2 Char2: steps into attack range, cannot attack Char1: steps out of attack range Char2: steps into attack range ....ad nauseam.... Is this correct reading, and I'm just expecting a standard "move and attack" kind of maneuvre, or there's a flaw in rules? If it's correct, how have you solved the problem of stepping out and forcing the combat into a dead end? |
Tags |
combat, rules |
Thread Tools | |
Display Modes | |
|
|