Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-30-2013, 09:21 AM   #1
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Krokodil

This is a drug that rots away at the tissues of the user. How much is that worth as an addiction?

You can read about it here. Warning: Graphic images - do not watch if you get nauseous easily.

Fixed link
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius

Last edited by Anders; 09-30-2013 at 01:14 PM.
Anders is online now   Reply With Quote
Old 09-30-2013, 11:33 AM   #2
malloyd
 
Join Date: Jun 2006
Default Re: Krokodil

Quote:
Originally Posted by Asta Kask View Post
This is a drug that rots away at the tissues of the user. How much is that worth as an addiction?
I don't actually believe those sorts of stories very much - this is a moderately common scare the kids away from drugs claim, and the dramatic damage is pretty much always from stuff left in from lousy purification. But I don't see that it changes the game mechanics even if true. Lots of stuff is bad for you in the long term, if it won't kill you in the next year or two, it doesn't change the point value.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 09-30-2013, 11:57 AM   #3
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Krokodil

The Addiction is to desomorphine. Its effectiveness is 8-10 times that of morphine, where diamorphine (heroin) is 4-5 times that of morphine – and in a campaign, I'd simply treat all of this stuff as one Addiction and leave the matter of which drugs someone is taking abstract as long as drugs are available. If availability were to drop, then addicts would have to take what they can get or face withdrawal. "What they can get" may well be poison . . . they could attempt default Chemistry rolls if they had a "cookbook" and suitable ingredients, or they could buy from people who do that. Either way, any bad effects would be a campaign issue, not intrinsic to the drug, because clean opiods would work just fine and be preferred if available. It isn't as if users crave the bad effects of iodine and phosphorus, any more than characters with Bully crave being shot in the face if the only people they can bully happen to have guns.

This isn't specific to opiods. Very few "clean" drugs produced under controlled conditions will rot your flesh, dissolve your teeth, etc. Those effects result from impurities introduced in street production. You don't get extra points for Addiction just because you use crappy versions of the drug. You can certainly get extra points for Impulsiveness, On the Edge, low Wealth, etc., however, if your personal situation is tough or you're undiscriminating.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 09-30-2013, 12:07 PM   #4
malloyd
 
Join Date: Jun 2006
Default Re: Krokodil

Quote:
Originally Posted by Kromm View Post
This isn't specific to opiods. Very few "clean" drugs produced under controlled conditions will rot your flesh, dissolve your teeth, etc. Those effects result from impurities introduced in street production.
Basically the same lesson as don't buy your bathtub gin from guys who ferment in low nitrogen conditions, run the distillation to dry or otherwise don't watch out for methanol or other fusel alcohols.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 09-30-2013, 12:30 PM   #5
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Krokodil

Quote:
Originally Posted by Kromm View Post
The Addiction is to desomorphine. Its effectiveness is 8-10 times that of morphine, where diamorphine (heroin) is 4-5 times that of morphine – and in a campaign, I'd simply treat all of this stuff as one Addiction and leave the matter of which drugs someone is taking abstract as long as drugs are available. If availability were to drop, then addicts would have to take what they can get or face withdrawal. "What they can get" may well be poison . . . they could attempt default Chemistry rolls if they had a "cookbook" and suitable ingredients, or they could buy from people who do that. Either way, any bad effects would be a campaign issue, not intrinsic to the drug, because clean opiods would work just fine and be preferred if available. It isn't as if users crave the bad effects of iodine and phosphorus, any more than characters with Bully crave being shot in the face if the only people they can bully happen to have guns.

This isn't specific to opiods. Very few "clean" drugs produced under controlled conditions will rot your flesh, dissolve your teeth, etc. Those effects result from impurities introduced in street production. You don't get extra points for Addiction just because you use crappy versions of the drug. You can certainly get extra points for Impulsiveness, On the Edge, low Wealth, etc., however, if your personal situation is tough or you're undiscriminating.
Interesting. I didn't think of it like that. And yeah, I agree that opiates should be one addiction with cost depending on your drug of choice from that group. And methadone (which is an opioid but not an opiate) as a mitigator.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is online now   Reply With Quote
Old 09-30-2013, 12:31 PM   #6
The Colonel
 
The Colonel's Avatar
 
Join Date: Jul 2006
Default Re: Krokodil

I'm getting a page about information content of DNA ... but as Kromm says it's entirely possible that the tissue damage is due to an impurity rather than inherent to the action of the drug itself. Either that or the means of administration.

But it's a worthwhile question - how do we model addictions that have a significant harm beyond the addicition itself and inflict (as per example) toxic damage or some other detriment?
The Colonel is online now   Reply With Quote
Old 09-30-2013, 12:40 PM   #7
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Krokodil

Quote:
Originally Posted by The Colonel View Post
But it's a worthwhile question - how do we model addictions that have a significant harm beyond the addicition itself and inflict (as per example) toxic damage or some other detriment?
If it's soon enough, Terminally Ill. Otherwise, just take disads to represent the effects of the drug.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 09-30-2013, 01:17 PM   #8
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Krokodil

Quote:
Originally Posted by The Colonel View Post
I'm getting a page about information content of DNA ... but as Kromm says it's entirely possible that the tissue damage is due to an impurity rather than inherent to the action of the drug itself. Either that or the means of administration.
I fixed the link now. The pictures are only visible if you scroll down a fair bit. It is absolutely a question of impurities, yes. The drug is manufactured in your kitchen from codeine, turpentine, hydrochloric acid, red phosphorous and probably some other nasty stuff. Then you inject that. Ouch.

Quote:
Originally Posted by The Colonel View Post
But it's a worthwhile question - how do we model addictions that have a significant harm beyond the addicition itself and inflict (as per example) toxic damage or some other detriment?
Yeah, that's the broader question. For Krokodil, I'd have you make a HT roll per month, and on a failure you lose 1 HP and 1 HT permanently. Something like that.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is online now   Reply With Quote
Old 09-30-2013, 02:43 PM   #9
Purple Haze
 
Join Date: Jul 2006
Default Re: Krokodil

Krokodil is terminally ill. Users have a life expectancy well under a year.

The problem is that krokodil is made from codeine, codeine is OTC in Russia, and Russian pharmaceutical companies have fought with the same vigour and effectiveness to keep it that way as US companies have to keep pseudoephedrine OTC in the US.
Purple Haze is offline   Reply With Quote
Old 09-30-2013, 05:25 PM   #10
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Krokodil

Quote:
Originally Posted by Anthony View Post

If it's soon enough, Terminally Ill. Otherwise, just take disads to represent the effects of the drug.
Agreed.



Effects other than Addiction are the result of using poison instead of "clean" drugs. Characters who can only afford poison and can't cheat the system to avoid drug laws usually have very low Wealth and Status.* Those who don't care that it's poison have severe mental disadvantages – not everyone with Addiction has Chronic Depression or an On the Edge-style deathwish, but many people do acquire Addiction in the course of self-medicating for other problems. And those whose character concept calls for the poison to have already damaged them can take suitable physical disadvantages, up to and including Terminally Ill. Seeking to use "clean" drugs instead of poison is a decision for the player to make for the PC, so in principle, future disads that don't give back points can be avoided.†

* There's a strong argument to be made that a state that doesn't legalize "clean" drugs and control their quality and price imposes a set of social disadvantages on all addicts, but that's up to the individual gaming group. It's too politically charged to have rules assigned to it.

† Yes, real-world addicts don't get to do that. Then again, real-world warriors don't get top-down views of combat situations and real-life shooters don't get a nice stats breakdown that shows that Gun A is conclusively better than Gun B. A core conceit of RPGs is that PCs enjoy an unusual degree of control over their fate.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Reply

Tags
addiction

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:27 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.