03-24-2006, 01:54 PM | #41 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Cosmetic Question
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It does seem rather silly to have to pay 16 points for the ability to become beautiful, but not be able to reap any benefit from becoming horrific, I don't see any logic there. Especially since with Elastic Skin you only have to make sure you have the skill to look beautiful, no additional cost involved. Quote:
I'd be fine with that type of limitation, except it doesn't sound like what's being defined as cosmetic in the RAW, since as soon as you put on wings and backward bending legs, you're no longer abiding by the racial template of the base creature, what then? Besides, wings are functioning limbs, or are you creating wings which just hang there immobile like a stage costume? Backward bending knees which keep you from walking? |
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03-24-2006, 06:00 PM | #42 | ||
Join Date: Sep 2004
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Re: Cosmetic Question
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Backwards knees is a cosmetic (no point cost) feature. I don't know if it's ever happened naturally, but they can put knee replacements on backwards. |
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03-24-2006, 06:41 PM | #43 | |||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Cosmetic Question
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A Naga could have a 0 point feature of no legs, slithers, but that doesn't make it a Cosmetic shift. Quote:
I can't see how extra limbs could be Cosmetic, whether it be horns or wings, they're there, if they're there, you can use them, even if they're not as good as the real thing. We should definitely have a limitation which allows us to have a character turn into whatever we want them to look like without necessarily having the abilities of their target; however, that limitation would have to be something other than the current Cosmetic limitation. Quote:
Not to mention that since Double Jointed is an advantage, having the ability to have your joints bend in different ways would easily give you that advantage amongst others, that's not Cosmetic. |
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03-24-2006, 07:58 PM | #44 | ||||||
Join Date: Aug 2004
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Re: Cosmetic Question
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03-25-2006, 12:59 AM | #45 | |||||||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Cosmetic Question
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If you can't swim with a cosmetic tail, then how can you justify running around on two hooved toes? http://www.stat.tamu.edu/~hart/satyr.jpg Quote:
If you can grow entire wings, functional horns and claws are much easier. Quote:
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Hopping around on your toes is also something not even ballerinas can do all day, so you are getting an ability from the morph. Quote:
This type of morph just seems to me to go beyond Cosmetic. |
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03-25-2006, 01:04 AM | #46 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Cosmetic Question
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03-25-2006, 09:38 AM | #47 |
Join Date: Aug 2004
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Re: Cosmetic Question
A lot of the confusion over what can or cannot be done with Cosmetic would be solved if people followed Kromm's guidelines from that earlier thread 0:)
More seriously... I wonder if concerns over the valuation of Cosmetic would be assuaged if it were allowed to change appearance (as part of the 50 pt package, I mean)? |
03-25-2006, 09:44 AM | #48 | |||||
Join Date: Aug 2004
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Re: Cosmetic Question
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-50% is a big limitation. It's simpler to read it as written, and allow any cosmetic change in appearance, as long as it has no game mechanical effect. If the change in appearance involves things like horns, tails, etc., it's up to the player to explain how such appendages look like the real thing but give no real advantage. Quote:
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Unless your fake hooves provide Striker or Terrain Adaptation or something of the kind, it's not an issue. Your legs and feet look different, but your Move stays the same. Quote:
If it's *really* awkward to explain how a particular shape would work (like how do you run around as a dog without Four Legs), maybe even specify some kind of penalty (e.g., can only move at a crawl while mimicking the dog). But under no circumstances let somebody who agreed to forgo gaining abilities and templates through Morph gain any functional advantages through it. |
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03-25-2006, 12:50 PM | #49 | |||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Cosmetic Question
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From http://forums.sjgames.com/showthread.php?t=5348 post #2: Quote:
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03-25-2006, 03:01 PM | #50 | ||
Join Date: Aug 2004
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Re: Cosmetic Question
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A small detail which may not stop a loose cannon (loose canon?). |
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kromm explanation, powers |
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