08-06-2013, 07:18 PM | #21 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DF Mega-Dungeon Game for a Convention
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"The rumours have already been gathered, but are only available if you choose a character who could have gathered them. Once you've decided on a character for sure, I'll give you the info and where its from." For equipment, they'll be happy if you just say no, or give a simplified list of options: he can have a really nice sword, or really nice armor, or he can have tons and tons of adventuring crud (ladders, flaming oil, pintons, manacles, 11 foot poles...) don't let them focus on stats, let them focus on feel.
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08-06-2013, 07:23 PM | #22 | ||
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: DF Mega-Dungeon Game for a Convention
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-Dan |
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08-06-2013, 07:27 PM | #23 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: DF Mega-Dungeon Game for a Convention
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If not 12, 16? 24? -Dan |
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08-06-2013, 08:00 PM | #24 |
Join Date: Sep 2004
Location: Chicago
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Re: DF Mega-Dungeon Game for a Convention
If the con staff will give you a page or three in the catalog or whatever they are distributing to the attendees you could write up a "prequel" short story for the players. It could be what happened to a previous party of adventurers (described in sufficient detail that their zombie encounter would make sense). You could also use that to provide navigational clues for which way to go in the dungeon.
Then, if anyone takes appropriate characters, give the party additional rumors of what awaits at the table. Some players won't both reading the story. Others will and will benefit from it. Anyway, it's a thought. |
08-06-2013, 08:11 PM | #25 | |||||||||
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: DF Mega-Dungeon Game for a Convention
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For me, from a player character's perspective, a mega-dungeon is "endless". Bottomless pits, large unknown number of level, etc. There is no way to clear it all, no way to explore it all, no way to find all of its secrets. For me, from a player character's perspective, a 'regular' dungeon is finite. It can be very large, but you can find its boundaries if you search long enough. In really, both are finite, but the mega-dungeon doesn't feel finite. Quote:
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Yes, the "James Bond" opening scene is a classic. But how to invoke it in a con game is the challenge. Quote:
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I could probably run a TPK intro with my regular gaming group, and they would take it in stride. They know me and know to trust that I've got something entertaining for all in mind. Quote:
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Maybe the new opening "James Bond" scene is the PCs and a group of hireling fleeing from the dungeon with some loot after a delve. Their loot may contain the information (map/journel) they need for the mission delve. The hirelings may get cut down just shy of the exit. How does that seem for a opening "James Bond" action scene? -Dan |
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08-06-2013, 09:39 PM | #26 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: DF Mega-Dungeon Game for a Convention
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08-06-2013, 09:43 PM | #27 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: DF Mega-Dungeon Game for a Convention
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And Equipment Lenses is something GURPS lends itself to, especially with the CF-based system, and/or the various cost simplifications in DF. Especially if it can be tied in easily with Encumbrance, which I think is doable. |
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08-06-2013, 09:47 PM | #28 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: DF Mega-Dungeon Game for a Convention
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With up to 8 players, 16 pregens would be a good number. The main problem is if the last player to choose ends up forced to choose between only character concepts that he doesn't want to play or doesn't like to play. That can cause a lot of frustration. Also be sure to include numerous melee warrior types, more than you think will be needed, ideally all a bit different from each other. Unarmed in DF is tricky, AFAIK, so just a large bunch of melee weapon types, and maybe indicating those that are particularly easy to play, although then again some players might take that as a personal insult, or even actively avoid choosing those, possibly for misguided reasons. |
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convention, dungeon fantasy |
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