06-10-2009, 12:54 AM | #31 | |
Join Date: Aug 2004
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Re: Do I actually need [POWERS]?
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GURPS Basic Set 1: Characters GURPS Basic Set 2: Campaigns GURPS Basic Set 3: Martial Arts GURPS Basic Set 4: Powers (I'm starting to lean toward seeing Mass Combat as Basic Set 5.) I don't see any of the Magic themed books (Magic, Thaumatology, Magical Styles) as being nearly as core as any of the above, in the sense that the above are books I'd use regardless of genre, setting, or tech level. |
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06-10-2009, 10:36 AM | #32 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Do I actually need [POWERS]?
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Martial Arts I really, really like. But I have been in a game with almost no combat it in. And I could easily imagine a game where only the basic combat rules are used...a sort of breezy Lite game...the Martial Arts is useless. Honestly, I think there are only two basic set books...all the others...all of them are going to be more or less useful depending on the genre, setting, tech level, and style. |
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06-10-2009, 10:51 AM | #33 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Do I actually need [POWERS]?
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From what I'm seeing in your posts you can certainly construct off/on abilities from Characters. Some might require a bit of GM-ruling though.
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06-10-2009, 12:51 PM | #34 |
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Re: Do I actually need [POWERS]?
You need all the books. Even if you don't use them. Heck, I've bought books that I gave away. I gave my copy of Magic to RPK and I only know him from the boards (I also gave him a Heavy Gear book because I had a spare laying around).
We need to buy as many books as possible to help keep SJGames in the black. I don't play Munchkin so I have to buy all the GURPS books I can! Seriously, though, Powers is a great book. If you're not going to have any supernatural powers, ever, you don't need it. If you're only going to use the generic magic system, ever, you won't need it. But, if you want a change, or dislike the inherent magic system, then you'll want the book. At the very least it explains a lot of issues people have as well as expands on rules from the Basic Set. It also includes Creates, Controls, Illusions and Leech. Your Mileage May Vary, but I highly recommend it. |
06-10-2009, 01:40 PM | #35 | |
Join Date: Jan 2008
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Re: Do I actually need [POWERS]?
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-Max [1] To be fair, Thaumatology does refer to Powers in at least one place, when discussing Creation in Syntactic Magic. |
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06-10-2009, 01:48 PM | #36 | ||
Join Date: Aug 2004
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Re: Do I actually need [POWERS]?
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06-10-2009, 02:06 PM | #37 |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: Do I actually need [POWERS]?
I am the GM for this game.
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06-10-2009, 02:18 PM | #38 |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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Re: Do I actually need [POWERS]?
That doesn't change that you can do it with the Characters book...
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06-10-2009, 04:50 PM | #39 |
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Re: Do I actually need [POWERS]?
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06-16-2009, 10:45 AM | #40 | |
Join Date: Aug 2004
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Re: Do I actually need [POWERS]?
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