03-19-2018, 10:56 AM | #11 |
Join Date: Mar 2006
Location: Iceland*
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Re: One-Handed Reach 1, 2* Spear
Most Viking spears I'm aware of are at the breakpoint between Spear and Long Spear in GURPS terms, i.e. they are about 2-2.5 metres (6'6" to 8'2").
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03-19-2018, 11:04 AM | #12 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: One-Handed Reach 1, 2* Spear
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One of the few actual armed fighting styles I've personally tried (a few times, for fun) and while I've never fought anyone with a sword in two hands, I can attest that the fighter with the spear and shield has a longer reach than anyone with a two-handed axe, also listed as Reach 1,2 in GURPS. It's RAW as soon as you make a Technique, using the GURPS Martial Arts technique design system, allowing the one-handed use of a Spear at Reach 2, at the cost of making it Unbalanced for that turn. Requiring either an empty hand or a shield ought to be good for a drawback, giving up the Parry with the weapon for that turn is another and I'd allow it at Spear+0, at least if the weapon being used is suitably long, not a Short Spear or something.
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03-19-2018, 12:02 PM | #13 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: One-Handed Reach 1, 2* Spear
I'd just go with Doug's Sliding Spear Attack Technique/Perk, it would grant Reach 2 but sacrifice Parries for the Turn.
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03-19-2018, 12:12 PM | #14 | |
Join Date: Mar 2006
Location: Iceland*
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Re: One-Handed Reach 1, 2* Spear
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I'm talking about just sliding the spear enough to equal the Reach of a Longsword with 33" to 40" blade, i.e. Reach 2.
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03-19-2018, 12:48 PM | #15 |
Join Date: Mar 2018
Location: Maryland
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Re: One-Handed Reach 1, 2* Spear
I'm thinking that, barring someone discovering some Medium Spear in a Pyramid article that I missed or something, I'm going to create a technique that looks something like this:
Extended Spear Thrust Hard Defaults: Spear. Prerequisite: Spear; cannot exceed prerequisite skill. You can attack at Reach 2 with a Reach 1* spear wielded with one hand. You cannot use the spear to parry on the same turn that you use an Extended Spear Thrust, and you cannot use an Extended Spear Thrust on the same turn that you used the spear to parry. In addition, any items carried in your off-hand other than a shield (but not a buckler) become unready when you use an Extended Spear Thrust. I'm also thinking that the technique will be more-or-less "invisible" - since it defaults to Spear, and cannot exceed Spear, you can't actually buy it, but its existence should silence the rules lawyers among my PCs. Thoughts? I do really like the name "Doug's Sliding Spear Attack," though. |
03-19-2018, 01:34 PM | #16 | |
Join Date: Mar 2018
Location: Maryland
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Re: One-Handed Reach 1, 2* Spear
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And the Long Spear would still be Reach 2, 3*, in addition to the prohibitive ST requirements, so it wouldn't really work. I guess you could take the Huge Weapons (ST) perk from Power-Ups 2, p. 6, but a ST 10 character would have to take the perk 8 times in order to wield a Spear without it becoming unready, which seems prohibitively expensive. I don't want to require characters to have enormous ST or crazy levels of training in order to reliably hit someone 3.5' away with a spear. |
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03-19-2018, 02:04 PM | #17 | |
Join Date: Jan 2006
Location: Central Europe
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Re: One-Handed Reach 1, 2* Spear
This is a classic problem which is easy to house-rule. Giving a 7' tapered spear the same reach as a 4' rapier is probably fair ... reduce its range or accuracy as a thrown weapon if you want (the balance towards the butt is not great for throwing).
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03-19-2018, 02:07 PM | #18 | |
Join Date: Mar 2018
Location: Maryland
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Re: One-Handed Reach 1, 2* Spear
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It's made worse by the fact that Bardolph the Mook could wield a Long Spear at Reach 2, 3* one-handed with no problem (other than the fact that it becomes unbalanced). It doesn't make logical sense that it would take enormous strength or masterful skill to fight someone 3' away with a 7' spear one-handed, but any old schmuck could fight someone 3' away with a longsword with a 40" blade or a 12' spear wielded one-handed. Let's say you have the Crimson Serpent, a renowned and feared combatant. He has ST 12, Spear-19. He's got Combat Reflexes, Enhanced Parry 3 (Spear), Weapon Master (Spear). He prefers to rely on speed and maneuverability in battle, so he wears only light leather armor, and wields an ordinary, 7' long Spear and a Small Buckler. The Crimson Serpent is attacked by Bardolph the Mook. Bardolph has ST 12, Broadsword-13, and is wielding a Longsword and carrying a Medium Shield. The Crimson Serpent grabs his Spear, and prepares to fight . . . but Bardolph is standing 40" away, and the Crimson Serpent doesn't want to step into Bardolph's Stop Thrust. Curses! The notorious Crimson Serpent is foiled! He can use an All-Out Attack (Long), but that leaves him open to counterattack - and that Stop Thrust. In order to strike against Bardolph from this distance without making his spear unready next turn, the Crimson Serpent will be at Spear-13. Poof - 24 points in Spear rendered worthless. Sure, he's got 40" of haft and spearhead to work with, but Bardolph has the ultimate equalizer - a longsword. This scenario just doesn't feel right to me. |
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03-19-2018, 02:15 PM | #19 |
Join Date: Mar 2006
Location: Iceland*
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Re: One-Handed Reach 1, 2* Spear
Fair enough, but as the Longsword with a 33-40" blade can All-Out Attack (Long) at Reach 3, it feels very wrong for a 6-7' Viking spear held in one hand to only be able to extend out to Reach 2 with All-Out Attack (Long).
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03-19-2018, 02:16 PM | #20 | |
Join Date: Mar 2018
Location: Maryland
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Re: One-Handed Reach 1, 2* Spear
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Although it does feel like there's a bit of an oversight regarding spears when it comes to the RAW. Last edited by Beriogelir; 03-19-2018 at 02:17 PM. Reason: Misspelling. |
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beriogelir, douglascole |
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