01-29-2009, 07:06 PM | #21 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Lifting water with TK
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01-29-2009, 07:13 PM | #22 | |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Lifting water with TK
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01-29-2009, 07:28 PM | #23 | |
Banned
Join Date: Apr 2008
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Re: Lifting water with TK
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News to me. |
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01-29-2009, 07:29 PM | #24 | |
Banned
Join Date: Apr 2008
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Re: Lifting water with TK
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01-29-2009, 07:29 PM | #25 |
Join Date: Sep 2008
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Re: Lifting water with TK
For purposes of holding things in cupped hands and grappling, I'd say the "hands" should be considered SM 0. Area Effect increases this size for purposes of holding things, whereas some sort of "improved grappling" modifier (as proposed by Kelly Pederson) would increase it for purposes of grappling.
For the Turtle's visualization, maybe an Area Effect modifier that is itself modified by Takes Extra Time? Not sure about the water leaking out - this could either be a special effect (wherein the water that poured out was actually in excess of what he could lift) or some limitation that requires a skill roll to successfully visualize. Failing slightly (or succeeding only by a bit) causes the TK to be less efficient.
__________________
Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
01-29-2009, 07:33 PM | #26 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Lifting water with TK
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And Biotech p. 63-64 is not an example -those are simply guidelines for realistic SM to ST/HP ratios. They have no bearing on the general rules. |
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01-29-2009, 07:46 PM | #27 | |
Banned
Join Date: Apr 2008
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Re: Lifting water with TK
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01-29-2009, 07:49 PM | #28 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Lifting water with TK
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There is a relationship between ST and HP, obviously. But there is no direct relationship between those stats and Size Modifier. |
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01-29-2009, 08:12 PM | #29 | |
Banned
Join Date: Apr 2008
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Re: Lifting water with TK
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01-29-2009, 08:21 PM | #30 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Lifting water with TK
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In any case, the really telling argument against this is that extra SM is not a 0-point trait for TK hands. SM is a 0-point modifier because its drawbacks (difficulty fitting into smaller area, difficulty hiding, easier to hit, etc.) are balanced by its benefits (Better grapples, more reach, etc.). But pretty much all the disadvantages of high Size are negated for the "hands" Telekinesis creates, since they're unhittable, can penetrate solid matter, and are completely invisible. So higher SM should cost more for them, and the best way to do that is an enhancement on TK. |
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extra attack, telekinesis |
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