01-18-2019, 01:14 PM | #91 |
Join Date: Aug 2018
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Re: Killing Slavers
I would go so far as they invented terms for it. Offensive/dated slang like "quadroon" (1/4) and "octaroon" (1/8) are evidence people cared about that amount. Since there was no special slang for being 1/16 at that point I think people might begin to overlook it.
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01-18-2019, 04:48 PM | #92 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Killing Slavers
Once you get to that level, it's no longer "passing". It would almost never be "visible" or provable before genetic testing.
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01-18-2019, 10:48 PM | #93 |
Join Date: Feb 2016
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Re: Killing Slavers
Occasionally, features will remain in the family. My family had a half-African man marry into it twelve generations ago and every male since then has his nose. Unfortunately, his fortune was much less resilient, as his descendants lacked his talent with intrigue.
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01-19-2019, 11:59 AM | #94 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Killing Slavers
And on the other side, defining ethnic features can "disappear" rather rapidly.
My brother found out we're about 1/16th sub-Saharan African making our father 1/8th, and one of our ultra racist grandparents 1/4th. They and all the relatives on that side I've met are quite generic Caucasian looking. The schadenfreude in me wishes they lived long enough to hear.
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01-19-2019, 02:50 PM | #95 |
Banned
Join Date: May 2017
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Re: Killing Slavers
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01-21-2019, 06:03 AM | #96 | |
Join Date: Jul 2006
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Re: Killing Slavers
Quote:
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01-23-2019, 11:16 PM | #97 |
Join Date: Jun 2010
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Re: Killing Slavers
Slavery is evil so I think the greater question is how your players react to operating within a ultimately evil society. Do they just go along to get along? Or do they try to tear that society down? Since roleplaying is almost universally a form of escapism, I think most players go with the latter. Unless, they're consciously playing murder hobos. BURN THE VILLAGES! SALT THE FIELDS! LEAVE NONE ALIVE! Ah, good times...
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01-23-2019, 11:56 PM | #98 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Killing Slavers
Quote:
Even if you do, where does that leave you? Is the violent destruction of civilisation always going to be a lesser evil?
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01-24-2019, 01:02 AM | #99 | |
Join Date: Jun 2010
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Re: Killing Slavers
Quote:
As for violently overthrowing civilization... eh, that's what many adventurer's do. The Sword and Sorcery genre is largely based on the violent rejection of civilization. It's escapism and totally unrealistic (see how do we feed the newly freed slaves), but that's what roleplaying, to me, is all about. |
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01-24-2019, 01:17 AM | #100 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Killing Slavers
Quote:
Or like a hero who tries to do the right thing without ignoring the realistic complexities of situations. Who is smart enough to know that violent upheaval kills a lot of people and that it's usually those least able to defend themselves who suffer the worst. Though I guess that could be merely my version of escapism or wish-fulfilment. I've never wanted to be the poor fool who murdered thousands because he never understood the first thing about the world.
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