11-14-2017, 05:04 AM | #11 | |
Join Date: Dec 2006
Location: Meifumado
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Re: The problem with feinting
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Turn 1- Attacker inflicts massive Beat on defender, defender is now off-balance and weapon is out of defensive line - Defender *attacks normally*! Turn 2- Attacker now takes advantage of defender's defenses being severely penalised
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11-14-2017, 05:08 AM | #12 | |
Join Date: Mar 2014
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Re: The problem with feinting
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It might seem silly if such a slow struggle for an advantage isn't affected by for example one of the fighters having to parry attacks from a third party, but that is just not something the GURPS combat rules model. Having to parry additional attacks, also does not make it harder to parry the first attack against you between each of your maneuvers, the penalty only applies to the additional parry attempts. |
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11-14-2017, 05:18 AM | #13 | |
Join Date: Jan 2010
Location: Brighton
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Re: The problem with feinting
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I.e all beats should be defensive as well! Of course the different prerequisite actions for beats and defensive beats are an issue here. But you get into game balance here, I guess. In reality beats are bit odd in GURPS terms because they're conceptually akin to disarms (you are trying to hit your opponent's weapon in order to negatively effect your opponent option with that weapon). But they game out differently. FWIW Technical Grappling has bit more on these. However I guess relay its the same point about the abstract IGOUGO way the system games out vs. what it's actually trying to portray. Last edited by Tomsdad; 11-14-2017 at 03:23 PM. |
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11-14-2017, 07:11 AM | #14 | |
Join Date: Jan 2010
Location: Brighton
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Re: The problem with feinting
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A couple of possible problems with this, though: Which defence would you count as being used! It might mean feint gets a bit over powered. if you can get a feint & attack into one turn it will be a double dip on effect on defending the attack. (although getting both feint & attack in one turn tends to require it's own trade off) You could argue it's double dipping, as the negative effect on defence for a successful feint is the penalty defending the following attack! It's just as it stands you can resist as many feints or even beats as you like as a free action in your turn, with no buliding consequence. Especially when those who are feinting or beating you are using up their attacks to do so. maybe as a rebalance I would allowing people to retreat against feints (and get the retreat bonus on the QC) Last edited by Tomsdad; 11-14-2017 at 08:50 AM. |
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11-14-2017, 07:20 AM | #15 |
Join Date: Feb 2016
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Re: The problem with feinting
There are defensive feints as well as offensive feints. The default is an offensive feint because defense trumps offense in GURPS, by Martial Arts (p. 101) gives the rules for defensive feints (giving a penalty to attack rather than to defense).
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11-14-2017, 02:07 PM | #16 |
Join Date: Jan 2010
Location: Finland, Lahti
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Re: The problem with feinting
My thoughts about feints is that you are feinting to attack with one weapon (A), but you really are attacking with another weapon (B). You cannot benefit from Feint by attacking with weapon A after Feint.
Feinting to make a follow-up attack with "weaker" weapon (unarmed instead of armed, shield or knife instead of sword etc.) could give a bonus of +1 to initiate Feint. Now you have more reason to kick or slam your opponent instead of immediately trying poke holes with a sharp object. |
11-16-2017, 08:29 AM | #17 |
Join Date: Aug 2004
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Re: The problem with feinting
Yeah, since 4e added Deceptive Attack, I haven't used Feint. To me, it seems like just a clumsier mechanic to simulate the same thing.
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11-16-2017, 10:04 AM | #18 |
Join Date: Oct 2008
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Re: The problem with feinting
Game mechanically they produce very different results. In general if the deceptive attack is not enough to bring down the defenders defenses down enough then the "lottery" of feints is better else deceptive. Though at really high defenses and fairly high attack skills(16+) "critical hunting" is a better option. As for critical hunting, it should be noted that feints also allow some critical hunting as on the actual attack you will use the full skill and not the lower skill.
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11-16-2017, 11:19 AM | #19 |
Join Date: Dec 2006
Location: Meifumado
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Re: The problem with feinting
Deceptive Attacks let you hit every round, where Feints work every second round. There are probably a few contrary break points, but at the high skill levels our games usually played at, DA's had a higher probability of hitting.... I think. Or was it the other way round??
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11-16-2017, 12:23 PM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: The problem with feinting
Feint isn't terribly useful unless you have a large skill advantage, or you want to follow it up with an attack that has major penalties for some other reason.
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