11-13-2017, 01:59 PM | #11 |
Join Date: Dec 2007
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Re: Terror (active) any modifiers to Quick contest?
Circumstantial modifiers always potentially apply and almost always for the worst when it comes to fright checks.
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11-13-2017, 02:23 PM | #12 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Terror (active) any modifiers to Quick contest?
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However, it's actually not that hard to arrange circumstances where a lot of penalties to people's Fright Checks apply in combat, to counter that +5. If you wait to unleash your Terror effect until you've killed someone in a somewhat "grisly" way (I'd count anyone wounded enough to take crippling as counting here), that's -1 to -3, another -1 if you're touching someone when you do it (I'd allow any melee attack in the past couple rounds to count for this, incidentally), -1 if the fight is in a physically isolated area, and -1 at night. It gets even easier if you add the modifiers from Horror (p. 139) as well. That gives an extra -2 for actually seeing someone dying, not just a corpse, -1 for multiple bodies, and -4 if the victim was a loved one, -2 for a friend, and -1 for an acquaintance. So, if you attack and kill (-1 for seeing the death) a group's acquaintance (-1), and do it in a way that mutilates the body, cutting off a hand, for instance (call that -2), and then touch one of the others (-1) before unleashing Terror, everybody except the one you touched would have to roll at Will+1 (-4 +5 for combat), the one you touched would roll unmodified Will, and everyone would have to roll, even hardened fighters who had seen plenty of comrades fall on the battlefield. |
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11-13-2017, 02:44 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Terror (active) any modifiers to Quick contest?
I also suggest applying the +5 as it is in in Tactical Shooting, people who are mentally stunned don't get it.
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