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Old 10-31-2017, 12:17 PM   #21
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Stop dodging my bullets!

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Originally Posted by AlexanderHowl View Post
I have to agree. If anything, the rules are probably too generous to the attacker. After all, it is not that hard for an attacker to spend a turn aiming from cover and shooting a target. If your enemy dodges, you will probably only miss 60-80% of your shots, which is pretty good for a firefight.
Use a combination of Situational Awareness from Tactical Shooting and Doug Cole's Passive 14.
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Old 10-31-2017, 04:33 PM   #22
johndallman
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Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Stop dodging my bullets!

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Originally Posted by Juca View Post
What if dodging gave the shooter a penalty equals to the target dodging value (without the +3 for active defenses)? What would break?
How would this work with Luck? Making defence rolls is one of its major uses.
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Old 10-31-2017, 09:27 PM   #23
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Stop dodging my bullets!

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Originally Posted by smurf View Post
My understanding was more bullets are harder to dodge.

Dodge 12 being hit by 6 bullets needs to get 7 or less to dodge all bullets.
Any rapid fire attack is hard to dodge, whether it is arrows, bullets, laser blasts, or sling stones. It is just that bullets are the most common rapid fire projectile that characters will encounter. Of course, since the majority of modern assault rifles have a Recoil 2, the attacker would have to succeed by 10+ to hit with six bullets. In addition, the dodge is not reduced by 5, you dodge one attack per point that you make the dodge by, so even a partial success may mean that difference between life and death.
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