01-27-2015, 09:40 PM | #11 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Regeneration and Very Fit?
If one of the benefits of Very Fit is negated by FP Regeneration, then Very Fit needs to be discounted. AA is one way to discount it, although I think a too drastic way. It really just should be Very Fit (-xx? Does Not Affect FP regain) with xx being rather less than 80%.
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01-27-2015, 10:56 PM | #12 |
Join Date: Apr 2006
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Re: Regeneration and Very Fit?
I really can't see any reason why Very Fit and Regeneration (FP) wouldn't stack. Their effects are entirely compatible.
Indeed, as Peter points out, if one of Very Fit's three effects magically stops working, then the advantage ought to be discounted. In this case, Gimped By GM seems to be worth -33% or so (maybe round down to 30). |
01-28-2015, 12:23 AM | #13 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Regeneration and Very Fit?
I'm not sure the three effects of Very Fit are all equal. As a player I'd probably accept -20%. Or -40%. The main part is that I get some discount, and that it reflects someone's well-considered evaluation of the approproate amount of compensation.
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01-28-2015, 08:03 AM | #14 | |
Join Date: Aug 2007
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Re: Regeneration and Very Fit?
Quote:
So if you spend 12 hours trudging through the Great Dismal Swamp without resting you still get your FP Regeneration but no FP back from the usual sources. FP Regen would be quite an odd power to have a Biological source but good for Magical types who are corporeal but able to shrug off the needs of "human"flesh.
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Fred Brackin |
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01-28-2015, 08:32 AM | #15 | |
Banned
Join Date: Aug 2004
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Re: Regeneration and Very Fit?
Quote:
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01-28-2015, 08:56 AM | #16 |
Join Date: Aug 2007
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Re: Regeneration and Very Fit?
My argument suggests that normal FP recovery (even when boosted by VF) and FP Regeneration are separate and unrelated processes. Especially since FP Regeneration needs a Power Mod and VF doesn't.
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Fred Brackin |
01-28-2015, 09:00 AM | #17 |
Banned
Join Date: Aug 2004
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Re: Regeneration and Very Fit?
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01-28-2015, 09:27 AM | #18 | |
Join Date: Oct 2007
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Re: Regeneration and Very Fit?
Quote:
Even Powers (where FP Recovery premiered) is fairly explicit of Wild Powers being RAW legal, with setting/GM decree being the main limiting factor. Requiring a Power Modifier may be a fairly common setting/GM practice, but it's not an actual rules requirement. |
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01-28-2015, 11:25 AM | #19 | |
Join Date: Aug 2007
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Re: Regeneration and Very Fit?
Quote:
Also in normal use overlapping Gurps Traits add rather than multiply. See many threads about Extra Attack and AOA:Double, Dual Weapon Attack and Rapid Strike for an example of the principle. None of those multiply with each other or Extra Attack. <shrug> Individual GMs can do as they like at their tables but that's their House Rules.
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Fred Brackin |
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01-28-2015, 01:47 PM | #20 | |
Join Date: Oct 2007
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Re: Regeneration and Very Fit?
Quote:
Putting a Power Modifier on an Exotic Advantage (or really any advantage) is apropriate if it is taken as part of a Power. You're well within your right to deny your players access to Wild Powers (and in many genres/settings that is the apropriate choice), but that doesn't mean that Power Modifiers are the default. |
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Tags |
gurps, gurps 4th, rules clarification |
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