10-25-2013, 12:11 PM | #1 |
Join Date: Sep 2004
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RPM Necromancers
A quick question on everyones opinion of floating the slow recharge limitation to Magery for the RPM system. I am statting a bit of an alternate Necromancer variant for RPM that will need to refuel their internal reserves via leech and it seems fair on the surface since RPM magery is essentially 3 points of energy reserve and a perk +1 max thaumatology skill, but I want to make sure that I am not missing something with it.
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10-25-2013, 12:20 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Necromancers
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10-25-2013, 12:23 PM | #3 |
Join Date: Sep 2004
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Re: RPM Necromancers
Sounds good, though I might want to look for another 5% limitaion for it to avoid fractions on the power. Probably put temprary disadvantage callous (-5%) on it to round the power up 70%
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10-25-2013, 12:27 PM | #4 |
Join Date: May 2008
Location: CA
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Re: RPM Necromancers
The bigger question is: how do you Leech with RPM?
Presumably you just double the energy cost of the Damage modifier. Something like Transform Body might be able to do it, and you've got to have appropriate Subject Weight for both subjects. |
10-25-2013, 12:29 PM | #5 |
Join Date: Sep 2004
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Re: RPM Necromancers
The way I was going to do it was just stick leech tweaked out a bit on the template cost and make it a prerequisite for the RPM [Necromancy] Advantage.
If I was going to do it with just pure RPM though I would probably make it a Path of Undead Ritual rather than a Body spell as it seems to fit a bit better thematically to me. |
10-25-2013, 12:32 PM | #6 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Necromancers
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10-25-2013, 12:51 PM | #7 |
Join Date: May 2008
Location: CA
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Re: RPM Necromancers
Why would it be triple cost? That's more expensive than just doing straight-up 'Damage this person by x and heal this person by x', since the price of healing and the price of damage are equal.
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10-25-2013, 01:11 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Necromancers
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Leech: Lesser Restore Body (4) + Healing, 1d (0) + Lesser Destroy Body (5) + Damage, 1d Draining (0) + Subject Weight, 300 lbs (3). 12 energy vs. Leech: Lesser Destroy Body (5) + Damage, 1d Draining (0) + Subject Weight, 300 lbs (3). 8 energy And at higher levels.... Leech: Greater Restore Body (4) + Healing, 3d (8) + Greater Destroy Body (5) + Damage, 1d (8) + Subject Weight, 300 lbs (3). 115 energy (23x5) vs. Leech: Greater Destroy Body (5) + Damage, 3d Draining (24) + Subject Weight, 300 lbs (3). 96 energy (23x3). That assumes of course that you could fudge and say Subject Weight affects both you and your target since the effects are linked. Still, you may have a case. I'll look at it again. :-)
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10-25-2013, 01:14 PM | #9 |
Join Date: May 2008
Location: CA
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Re: RPM Necromancers
I wouldn't use Destroy Body for a Leech effect; I'd use Transform, which is just one point less than both Destroy + Restore.
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10-25-2013, 01:20 PM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: RPM Necromancers
How is it a Transform effect? You're not physically changing the target - you're draining energy from him. That sounds like Destroy to me.
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