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Old 01-03-2013, 12:25 AM   #61
Ed the Coastie
 
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

76. No longer allowed a free range of historical characters to play in a Riverworld game. Specifically, I am no longer allowed to play any of the following:
Which basically amounts to EVERY character I have played in a Riverworld campaign over the past dozen years or so. (One of my friends is a Philip Jose Farmer nut, and she runs a new GURPS Riverworld campaign about every other year.)
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Old 01-03-2013, 09:29 PM   #62
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77. I can not invest a huge amount of CP into magical abilities and then take the flaw code of honor: will not use magic in any circumstance.
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Old 01-05-2013, 01:25 AM   #63
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78) No longer allowed to try and resolve the conflict with the literal psychotic murder hobo using anything other than death ever again.
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Old 01-05-2013, 06:07 AM   #64
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79. No longer allowed to team up with my buddy to establish our own sub-plots within an adventure. It drives our GM nuts and tends to confuse the other, less experienced players.
79.1. Especially when the GM is running a published adventure module, and the sub-plot has absolutely nothing to do with the storyline.
80. No longer allowed free interpretation of a pregenerated character.
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Old 01-05-2013, 12:47 PM   #65
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

81. My character may not have Destiny: Invent new drink recipe [1] and Quick Gadgeteering (Drinks Only, -80%) [10]
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Old 01-05-2013, 03:21 PM   #66
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Originally Posted by Ed the Coastie View Post
79. No longer allowed to team up with my buddy to establish our own sub-plots within an adventure. It drives our GM nuts and tends to confuse the other, less experienced players.
79.1. Especially when the GM is running a published adventure module, and the sub-plot has absolutely nothing to do with the storyline.
Oh, those are the best kinds of sub-plots! Extra sub-plot XP for both of you each session it comes up! :)
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Old 01-06-2013, 01:36 AM   #67
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Originally Posted by tbrock1031
Oh, those are the best kinds of sub-plots! Extra sub-plot XP for both of you each session it comes up! :)
*shaking head* We would do things like convince the other PCs that a particular number of completely random and unrelated encounters were evidence of a conspiracy led by Mungo the Merciless, who was either a Red Wizard of Thay (if we were not in the Forgotten Realms) or one of the Slavelords (if we were not in Greyhawk). Any suspicious-looking cloud could actually be a disguised Flying Carpet upon which Mungo had mounted a heavy-duty Staff of Mind Control in a light ballista frame; the only defense against the Flying Mind Control Staff was a skullcap made of gold foil, which we were more than happy to sell to the other PCs at cost of materials plus a small markup to accommodate the labor that went into the manufacture...

The problem for the GM was that every time she tried to incorporate one of our creations in her game, we would abandon that particular sub-plot and come up with a new one. She finally gave up and just told us to cease and desist after my buddy (a dwarf sorcerer) and I (a half-orc bard) managed to create opposing religions inspired by differing interpretations of a mythological figure that we had based upon Elvis, then set them against each other in a religious war that split the party into fighting on opposing sides.
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Old 01-06-2013, 03:25 AM   #68
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Originally Posted by Ed the Coastie View Post
80. No longer allowed free interpretation of a pregenerated character.
Oh man, but that's really all of the fun..
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Old 01-06-2013, 09:16 PM   #69
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81. I am no longer allowed to magically copy spell books and give them away using a printing press and carved blocks to make the copies, and thus cercumvent all the rules about mass prodoucing spell books. Thus educating the masses and creating a kingdom where even the peasents know magic once you teach them draconic.

82. I am not allowed to accidently overthrow The Duke of Ustland, due in large part to my superior skill at having solved every political problem in his domain within a week (including the small stuff) without setting it on fire.
"He passed out drunk on monday, the duke of a tiny impovished backwater provance, he work up friday a begger on the streets of a growing city that lived in harmony"

Well I might be stretching the lived in harmony part, but they were much better off when my paladin was done.

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Old 01-13-2013, 08:17 PM   #70
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83. May not summon a Celestial Whale unless in the water. Not 300 feet in the air over the bad guy. While quoting The Hitchhikers Guide To the Galaxy monologue of the whale over Magrathea. It is unseemly for a Paladin.
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