10-14-2013, 09:15 AM | #11 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups for RPM?
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10-14-2013, 09:24 AM | #12 |
Join Date: May 2008
Location: CA
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Re: Power-Ups for RPM?
True, though the Knack isn't for a single ritual only, it's a single effect. So any ritual that uses just Create Energy (for example) can be done with that Knack. Hence why I built it as a -60% limitation instead of -80%.
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10-14-2013, 09:38 AM | #13 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups for RPM?
Ah-ha! I misread, apologies. Still totally worth it, that would be perfect for a Healer type actually. Restore Body effects and all. Yeah, I rather like that. So ER would cost 1.2/level which is a really great deal actually.
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10-14-2013, 10:25 PM | #14 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Power-Ups for RPM?
I think this goes here more then anywhere else.
I want a power up or idea for a race of trees that can gather and store a vast amount of energy. They do not need to do it fast. Originally they had ER for the regular magic system and I am looking to make the change to RPM but want to keep the concept. Each tree is a central aspect of an elf village and they can gather energy from the earth and sun and store it for use by the village. I do not want them to be major casters, though I am ok with some being able to use magic. However they are primarily support for a village or Dryad. The concept can be extended to other things as well. a high ER can still work but does anyone have other ideas?
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10-14-2013, 10:36 PM | #15 | |
Join Date: Aug 2008
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Re: Power-Ups for RPM?
Quote:
To answer your question, I must ask my own. How is the energy accessed? If the tree is the source but does not cast, I'd treat it simply as a power source that can be drawn on under certain conditions suitable to your setting. If only certain individuals among magic users can do it, it might be an energy reserve with an accessibility limitation. Otherwise, if the tree can cast magic and is a PC, then it does sound like gobs of slowly regenerating er. The only alternative would be Magery levels, but that would increase its skill cap and conditional ritual cap as well, which doesn't sound like what you've described.
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10-14-2013, 10:37 PM | #16 |
Join Date: May 2008
Location: CA
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Re: Power-Ups for RPM?
You could have the Tree able to gather energy, and only gather energy. Rather than build it up as a giant ER battery, build it as something like this:
RPM Battery - 10/level Statistics: Magery (Assisting Others Only, -60%) [4/level] + Natural Caster (Assisting Others Only, -60%) [6/level] Allow Natural Caster to be taken as many times as you'd like. You'd also probably want to buy Thaumatology and the nine path skills at 1 point and Natural Caster of 3, for a total cost of [22]. The tree would be able to cast spells at IQ-3, or collaborate with others in a spell as if they had the casting skill at IQ+RPM Battery Level. Note that this is still pretty expensive, though. |
10-14-2013, 11:05 PM | #17 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Power-Ups for RPM?
Thank you and your welcome to it :)
The race can be PCs so I want a point cost for it. In the setting much of Magic comes from the sun and is absorbed by the earth and the trees are able to act as a middle stage and draw upon both sources. Quote:
This does make them better then other assistants, even other elves since even a young tree with only 1 level of RPM Battery can provide extra energy and not give the assistant hit penalty. Higher levels it gets even better and very quickly. I am not too worried on the point cost though I want it manageable, especially since it helps others more then them. The original version had an ER with CM (Dedicated Controls) so others could tap it.
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10-14-2013, 11:27 PM | #18 | |
Join Date: Sep 2004
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Re: Power-Ups for RPM?
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10-14-2013, 11:54 PM | #19 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Power-Ups for RPM?
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Since "high mana" equates to POP+5, and enough Mana Enhancer to get there from normal mana is 100 points, it would be reasonable to revamp Mana Enhancer in an RPM-focused game to 20 points/level, maximum 5, with the level reflecting your POP bonus. This is all off the top of my head, though; please don't consider it stamped with official approval until I've had a chance to look at it when I'm more focused. :)
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10-15-2013, 06:49 AM | #20 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups for RPM?
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