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Old 12-15-2011, 03:49 PM   #21
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: Fairy Contracts

Attack to use against those who've broken contract:

Toxic Attack 1d (Accessibility, Only against those who've broken contract, -50%; Irresistible Attack, +300%; Long-Range 3, +150%; Malediction, +100%; No Die Roll Required, +100%; Plane-Spanning, +100%) [32]

Last edited by Jerander; 12-16-2011 at 08:05 AM.
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Old 12-15-2011, 06:44 PM   #22
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Fairy Contracts

Quote:
Originally Posted by Jerander View Post
Attack to use against those who've broken contract:

Toxic Attack 1d (Accessibility, Only against those who've broken contract, -50%; Irresistible Attack, +300%; Long-Range 3, +150%; Malediction, +100%; No Active Defense Allowed, +300%; No Die Roll Required, +100%; No Knockback, -10%; Plane-Spanning, +100%) [48]
This doesn't actually work; No active defense allowed does nothing with Malediction, there is no knockback on toxic attacks, and both irresistible attack and no die roll required don't do a whole lot on maledictions.
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While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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Old 12-15-2011, 08:24 PM   #23
Lamech
 
Join Date: Mar 2011
Default Re: Fairy Contracts

To get around the "can't afflict social disadvantages" make it
Affliction: blood agent (-40%) melee range C (-30%), Increased time X (-10X%) permanent +150% divine curse +25% Feature: "Magical" fluff, only affects willing but they get no resistance.
It comes to roughly 20 points. The divine curse is you need to uphold your end of the bargin. The divine curse is equivilant to a hazardous, involuntary always on duty.
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Old 12-16-2011, 08:01 AM   #24
Jerander
 
Join Date: Aug 2007
Location: Rochester, MN
Default Re: Fairy Contracts

Quote:
Originally Posted by kirbwarrior View Post
This doesn't actually work; No active defense allowed does nothing with Malediction, there is no knockback on toxic attacks, and both irresistible attack and no die roll required don't do a whole lot on maledictions.
I'll remove No Active Defense and No Knockback.

Irresistible Attack is optional, in case there are people with Maledicition-Proof DR (Psionic Powers, p. 14).

NDRR means the attack automatically succeeds (assuming it has a chance of succeeding), though the attacker can still roll to increase margin of success. And the subject still gets their resistance roll.
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Old 12-16-2011, 08:47 AM   #25
TG_Bottousai
 
Join Date: Jul 2011
Default Re: Fairy Contracts

Wow there are a lot of good suggestions here, i'm going to discuss so me of these with my player and see if we can reach a nice compromise.
Thank you all for your help, I have to say these are some of the best forums i've ever found on the internet.

P.S. Little off topic but... how to you quote people/ multiple people?
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Old 12-16-2011, 08:50 AM   #26
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Fairy Contracts

Quote:
Originally Posted by TG_Bottousai View Post
Wow there are a lot of good suggestions here, i'm going to discuss so me of these with my player and see if we can reach a nice compromise.
Thank you all for your help, I have to say these are some of the best forums i've ever found on the internet.

P.S. Little off topic but... how to you quote people/ multiple people?
To the right of the quote button there is a weird little icon that is for multiquote.
I think its a newspaper with eyes?
Clcik it on each post you want to quote then hit the reply button and it will past them all into one large note.
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