05-06-2011, 08:22 PM | #1 |
Join Date: Mar 2010
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[MH] + [Horror] Corrupt Magery?
For a nice witch who has some naughty parents, and so is hooked into scary places who really, really, really!, want to turn the nice witch into a naughty witch ...
What advantage, disadvantage or modifier would I apply for the character to be able to (but not be required to) be able to draw on Corruption (as described in GURPS Horror) instead of gathering Magical Energy to power his magic? I don't want it as a universal campaign option, and I do want it to cost. (NPC is intended as an Ally, and so needs an accurate point value.) I may have other characters take the trait as well. ... I was thinking something like (Magery 8 [85]), (Corrupt Magery 8 [85]), (Ritual Adept [40]) and (UB: Variable Energy Access [50]), as first thoughts, though that strikes me as overcharging for the ability. Suggestions? |
05-06-2011, 08:30 PM | #2 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: [MH] + [Horror] Corrupt Magery?
Make one type of Magery an Alternate Ability of the other.
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05-06-2011, 08:50 PM | #3 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [MH] + [Horror] Corrupt Magery?
good idea, this makes it so they have to draw from one or the other and not both.
edit:: but seeing as how they are 2 different things (2 different aspects of magery). I think the discount should not be. |
05-06-2011, 08:55 PM | #4 |
Join Date: Mar 2010
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Re: [MH] + [Horror] Corrupt Magery?
But I want the witch to be able to draw from both at the same time. A "I don't have time for this ... the power is sitting right there ... my friends are dying ... is it worth a piece of my soul?" kind of dilemma. I'm just not sure it is worth 135-points (Corrupt Magery 8 [85] + Variable Energy Access [50]) to be able to do so.
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05-06-2011, 09:01 PM | #5 | |
Join Date: May 2008
Location: CA
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Re: [MH] + [Horror] Corrupt Magery?
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It would probably work better as Energy Reserve, and then cost 2.4/level, though, since the Corruption-fueled magery probably shouldn't increase your skill with magic spells. This would very adequately mimic Hellfire from the Dresden Files, I think. Either that, or they'd just be higher levels of Innate Attack with the Corrupting limitation. |
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05-06-2011, 09:09 PM | #6 |
Join Date: Jul 2009
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Re: [MH] + [Horror] Corrupt Magery?
Perhaps simply use the worked example in horror? Allow a witch to draw on additional energy by adding an equal number of points to his corruption. A cap might in a good idea to prevent magic users from becoming one shot world killers. If this isn’t to be a universally available ability then maybe a 0-point feature or a certain level in Occultism might be a prerequisite.
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05-06-2011, 09:09 PM | #7 |
Join Date: Oct 2007
Location: Vermont
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Re: [MH] + [Horror] Corrupt Magery?
I'd definitely go with Energy Reserve (Corrupting -20%). Every time you tap into the Energy Reserve instead of your own Fatigue, you take a little corruption.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
05-06-2011, 09:53 PM | #8 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: [MH] + [Horror] Corrupt Magery?
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05-06-2011, 10:00 PM | #9 | ||||
Join Date: Mar 2010
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Re: [MH] + [Horror] Corrupt Magery?
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It isn't technically possible to price an infinite capacity Energy Reserve, and so I was looking for a different method. |
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05-06-2011, 10:05 PM | #10 | |
Join Date: Mar 2010
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Re: [MH] + [Horror] Corrupt Magery?
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Which is an idea. Hmm. But if I was going to do that, I'd just buy (Corrupt Magery 0 [5]) rather than levels in Corrupt Magery (or whatever we want to call the magery-or-other-advantage-that-can-access-corruption-as-an-energy-source). *considers* [135] feels too expensive. [55] though ... Hmm. |
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Tags |
corruption, horror, magery, monster hunters, power corrupts, ritual path magic |
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