04-27-2012, 05:52 AM | #1 |
Join Date: May 2009
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Cinematic Archers
If you buy Heroic Archer and Double Attack (Arrows) the archer can nock two arrows and fire them both without penalty.
I like it being done occasionally but I don't like nocking two arrows and firing them at once being the default attack of cinematic archers. Does anyone have any ideas to resolve this?
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Maxwell Kensington "Snotkins" Von Smacksalot III |
04-27-2012, 06:12 AM | #2 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Cinematic Archers
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04-27-2012, 06:44 AM | #3 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Cinematic Archers
Based on my experience, I'd recommend:
1) treating it as a rapid range strike, not a dual weapon attack 2) possibly adding a damage penalty (-2, or -1 per die, whichever is worse) 3) not letting people improve it. 4) Treating it as a Rcl 1, RoF2 attack Letting Heroic Archers get in two attacks at no skill penalty is a little bad. Getting those 2 attacks that also force the target to defend twice at a penalty is insane. |
04-27-2012, 06:51 AM | #4 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Cinematic Archers
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04-27-2012, 10:13 AM | #5 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Cinematic Archers
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Bill Stoddard |
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04-27-2012, 10:20 AM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Cinematic Archers
Not in GURPS. The damage model since First Edition has basically been "damage is proportional to the square root of KE."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-27-2012, 10:24 AM | #7 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Cinematic Archers
Apart from the mandatory penalty suggested by other posters, so that it is always less penalized to not do a double-shot (which may not be possible within the framework of GURPS), the only solution I can come up with is to charge FP for doing it. Something to do with it requiring massively increased effort to over-draw the bow enough to be able to launch two full-speed arrows.
But of course it should be legal in every way for players to ask pointed questions about how much speed/range/damage/modifier they get if they opt not to spend the FP but instead launch two arrows that are not at full speed. |
04-27-2012, 10:28 AM | #8 |
Join Date: Aug 2004
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Re: Cinematic Archers
As Kromm pointed out, GURPS has a longstanding damage ~ sqrt(KE) relationship, which seems to match what I've seen in other sources for penetration (and since GURPS damage is basically penetration, that works out nicely.)
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04-27-2012, 10:35 AM | #9 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Cinematic Archers
As covered below, this has been true explicitly ever since Hurst and others gave us DR linear in thickness for firearms, and THAT has set the only damage scale that is empirical and extrinsic since that book came out.
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04-27-2012, 10:54 AM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cinematic Archers
You sure about that? Pretty sure the 'modern' model of DR and damage (where DR is based on RHA and damage is based on penetration of RHA) dates back to High Tech (1988, so late second edition), and explicitly linking it to a square root formula would be Vehicles second edition (1996, third edition).
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