01-18-2016, 11:14 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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[Sorcery] Warp as Lightspeed travel
I'm thinking of a spell that converts the person into a ball of light and transports him somewhere. Now, speed of light or infinite speed is practically the same at the relevant Tech Level (3-4) so I am going to use Warp as the base advantage. However, this means that the character
a) can't teleport through non-transparent objects b) can only travel in a straight line or bounce on reflective surfaces What kind of limitation are we talking about here?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
01-18-2016, 12:03 PM | #2 |
Join Date: Sep 2007
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Re: [Sorcery] Warp as Lightspeed travel
Are we being peskily realistic about spherical planets here? A straight line means you'd leave the ground and stop in mid-air. Also, the horizon from head height is about 3 miles away, which would qualify for a -25% Range Limit.
Not being able to get to places walled-off placed you're not supposed to go is a significant part of the abusive potential that justifies the high base price. Off the cuff, I'd put that at maybe -25% (just to make the total -50%). Enhanced Move is looking kind of pricey... |
01-18-2016, 12:07 PM | #3 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [Sorcery] Warp as Lightspeed travel
Horror lists Accessibility, Only places you could walk/climb to, given time as -20%. Being able to ignore glass and pass through bars like nothing is arguably worth less of a discount than said barriers being impassible.
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01-18-2016, 12:11 PM | #4 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sorcery] Warp as Lightspeed travel
Quote:
Thanks to the both of you.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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