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Old 01-18-2016, 11:14 AM   #1
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default [Sorcery] Warp as Lightspeed travel

I'm thinking of a spell that converts the person into a ball of light and transports him somewhere. Now, speed of light or infinite speed is practically the same at the relevant Tech Level (3-4) so I am going to use Warp as the base advantage. However, this means that the character

a) can't teleport through non-transparent objects
b) can only travel in a straight line or bounce on reflective surfaces

What kind of limitation are we talking about here?
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Old 01-18-2016, 12:03 PM   #2
Anaraxes
 
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Default Re: [Sorcery] Warp as Lightspeed travel

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Originally Posted by Anders View Post
b) can only travel in a straight line
Are we being peskily realistic about spherical planets here? A straight line means you'd leave the ground and stop in mid-air. Also, the horizon from head height is about 3 miles away, which would qualify for a -25% Range Limit.

Not being able to get to places walled-off placed you're not supposed to go is a significant part of the abusive potential that justifies the high base price. Off the cuff, I'd put that at maybe -25% (just to make the total -50%).

Enhanced Move is looking kind of pricey...
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Old 01-18-2016, 12:07 PM   #3
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: [Sorcery] Warp as Lightspeed travel

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Originally Posted by Anders View Post
can't teleport through non-transparent objects
Horror lists Accessibility, Only places you could walk/climb to, given time as -20%. Being able to ignore glass and pass through bars like nothing is arguably worth less of a discount than said barriers being impassible.
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Old 01-18-2016, 12:11 PM   #4
Anders
 
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Default Re: [Sorcery] Warp as Lightspeed travel

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Originally Posted by Anaraxes View Post
Are we being peskily realistic about spherical planets here? A straight line means you'd leave the ground and stop in mid-air. Also, the horizon from head height is about 3 miles away, which would qualify for a -25% Range Limit.

Not being able to get to places walled-off placed you're not supposed to go is a significant part of the abusive potential that justifies the high base price. Off the cuff, I'd put that at maybe -25% (just to make the total -50%).

Enhanced Move is looking kind of pricey...
3 miles looks like a nice limit. And say -10% for the Accessibility coupled with the -15% for Sorcery gives a nice -50%.

Thanks to the both of you.
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