12-18-2015, 09:25 PM | #21 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Velocity of incoming attack?
I'd probably give this the same penalty as pop-up fire, -2. This also happens to be the penalty for "partly exposed," so there's symmetry.
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12-18-2015, 10:55 PM | #22 |
Join Date: Feb 2009
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Re: Velocity of incoming attack?
The where you can't dodge attacks from behind really ruins my suspension of disbelief . . . . having seen enough animals running away from me (including delicious ones I might like to shoot and eat), and also that animals often try to flee other animals according to nature shows, the idea that magically you lose your ability to dodge in such circumstances drives me batty
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12-19-2015, 12:22 AM | #23 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Velocity of incoming attack?
'Jump away to get out of the blast' is a form of Dodge. And as far as I recall the comments of my quaker friend, at typical engagement ranges, hoping that the opponent will fail the Dodge against a single rocket is meh, but it is reasonable to expect that if two rockets were launched as Ranged Feints, then the third has a good chance of scoring a hit (AoE or direct) despite the opponent's attempts to dodge it.
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12-19-2015, 03:07 AM | #24 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Velocity of incoming attack?
Quote:
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12-19-2015, 05:40 AM | #25 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Velocity of incoming attack?
I'm not sure how to categorise it in GURPS then. It's a case of "I make an Attack, but I 100% expect it to miss, but hey, this attack will reduce the target's following defensive capabilities drastically".
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12-19-2015, 07:08 AM | #26 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Velocity of incoming attack?
The established mechanism for that is "boom," "roll a Fright Check," and the following actions are penalized.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
12-19-2015, 11:11 AM | #27 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Velocity of incoming attack?
Quote:
Maybe a situational TDM bonus for wasting shots while Feinting/DAing? |
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12-19-2015, 01:00 PM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Velocity of incoming attack?
GURPS doesn't really have a concept of forcing (attacks that can hit, but have either a primary or secondary purpose of limiting the target's future actions).
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12-19-2015, 01:19 PM | #29 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Velocity of incoming attack?
It has. Feints. And Deceptive Attacks that are described as one fake attack combined with a real one in a single big-A Attack. But they're sorta-attacks that don't Unready a weapon in Mêlée, yet don't waste ammo in ranged combat. Wasting ammo is the big difference.
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12-19-2015, 01:43 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Velocity of incoming attack?
Feints cannot hit, do not consume ammunition, do not unready a weapon, and do not consume a target's parries or blocks. Deceptive attack at best describes a very limited category of forcing, which has uses other than hitting.
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Tags |
active defense, deflections, dodge, dodge this, gunplay, stops |
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