10-26-2020, 09:00 AM | #1 |
Join Date: Feb 2016
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Avoidance versus Resistance [Supers]
When it comes to Supers characters in your campaigns, which strategy works best? Is it avoidance, where a character avoids detection before combat and avoids attacks during combat? Or is it resistance, where a character resists damage and resists death during combat?
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10-26-2020, 09:05 AM | #2 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Avoidance versus Resistance [Supers]
Depends on the character being played.
Are they bricks? Then they don't really care about stealth and simply walk in and fight, taking the damage because they can. Otherwise, it is best to avoid having a fair fight, though if you are a brick it is not fair to begin with, the enemy just doesn't know it yet. |
10-26-2020, 09:10 AM | #3 |
Join Date: Nov 2015
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Re: Avoidance versus Resistance [Supers]
Not being there is always the best answer, but you can't always count on that, so some resistance is always welcome.
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10-26-2020, 09:46 AM | #4 |
Join Date: Feb 2016
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Re: Avoidance versus Resistance [Supers]
Fair fights between supers tend to result in a lot of collateral damage. Of course, neither works very well against Maledictions.
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10-26-2020, 10:17 AM | #5 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Avoidance versus Resistance [Supers]
Quote:
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10-26-2020, 05:14 PM | #6 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Avoidance versus Resistance [Supers]
"Remember. Best block, no be there." - Miyagi Nariyoshi, 1986
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
10-26-2020, 10:37 PM | #7 |
Join Date: Feb 2016
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Re: Avoidance versus Resistance [Supers]
Of course, though it does depend on the character. A 500 CP cinematic supernormal with DX 20, HT 12, Basic Speed 12.00, Combat Reflexes, and Luck (costing a total of 370 CP) possesses a Dodge 16+ (and can use Luck to counter critical failures/opponent critical successes). They are also phenomenally agile and healthy, but that is just a side benefit of moving like greased lightning. For around the same amount of points through, a 500 CP superhuman can get DR 50 (Super, -10%; Tough Skin, -40%), Immunity to Metabolic Hazards (Super, -10%), and Injury Tolerance /10 (Cosmic, Round down, +50%; Super, -10%). Of course, the later character is just a damage sponge, but they are an impressive one.
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10-26-2020, 11:14 PM | #8 |
Join Date: Jun 2010
Location: Dreamland
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Re: Avoidance versus Resistance [Supers]
In any campaign, it's always "don't let people know combat started" and "don't let combat happen". Once I learned that waaaaay back in That Other Game 3.5, the DM kicked me out. An unplugged Death Ray isn't killing anyone.
However, Supers is a genre where that often fails spectacularly and combat happens regardless of whether or not the heroes (and villains!) want it. The common Injury Divisor (Crushing Only) is a good place to start but really you want to assume you're going to get hit hard in the face at some point and work backwards to make it not kill you. Figure out how to make it work with your concept, then figure out if you want to brick through it or otherwise not get hit. |
10-27-2020, 03:44 AM | #9 |
Join Date: Nov 2015
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Re: Avoidance versus Resistance [Supers]
Danger Sense seems to be a must on any build focused on avoiding damage.
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10-27-2020, 05:56 AM | #10 |
Join Date: Oct 2007
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Re: Avoidance versus Resistance [Supers]
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