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03-15-2011, 12:31 PM | #1 |
Join Date: Jan 2010
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A few Questions
When you get a critical hit while firing Multiple shots how does that work. Do all of the shots hit or all of them to a certain point. HOw many shots receive the effects of the critical hit table?
IS there any effective skill that will allow a critical success on higher than a 6? Is there anything else that would allow this? Last, What is some general advice for my first time running a game with new players. I am also new to the rules and this is prety much us just getting into Gurps for the first time So far the only real change I have made is for familiarity because with this group I think that would be a sticking point not being able to use all pistols of their TL equally well. |
03-15-2011, 02:09 PM | #2 | |||
Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
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Re: A few Questions
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Fnugus |
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03-15-2011, 02:12 PM | #3 |
Join Date: Aug 2004
Location: Austin, TX
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Re: A few Questions
A critical hit on multiple shots only applies to the first shot that hits.
Under normal rules, there's no way to get a critical success while rolling a 7+. Some house rules suggest giving critical hits at higher odds for unusually high skills (ie, 22+ for a 7, 30+ for an 8) but most people and the rules don't allow this. The only other way to produce more critical hits is to use Luck. The general guidelines for beginning games: * Keep the game simple and focused. Don't let the players show up with a mutant psionic hamster, a 1920s dentist, a wizard, and an agent of the galactic patrol just because the game system allows that much freedom. Pick a genre and stick to it. You can go crazy after you're more familiar with the system. * Review the character sheets, and don't be afraid to say no to stuff that looks weird to you. * Allow enough points for people to experiment, but not so much as to be overwhelming. 100-200 points is plenty for beginners. * Judging the difficulty of the opposition can be tricky. Start small, and have reinforcements available to scale up the difficulty. * Don't get bogged down in the detail of the rules. Make a ruling, stick to it, and review it later. * Have fun! |
03-15-2011, 02:16 PM | #4 | ||
Join Date: Nov 2009
Location: Oregon
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Re: A few Questions
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Despite the power of criticals, it's usually more efficient to invest in abilities that raise your probability of normal success (and lower an enemy's chance to defend) than trying to ensure a critical. |
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