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#1 |
Join Date: Mar 2014
Location: Austin, TX
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Excerpt from the Munchkin 4: Need for Steed rules sheet:
Using Monster Modifiers on Hirelings You may play any monster modifier to a Hireling. Put the modifier behind and above the Hireling . . . so, for instance, your hireling can become Ancient. However, these modifiers don’t count as much on Hirelings. A +5 modifier card makes the hireling worth +1 level in any battle. A +10 makes it worth +2 levels. Negative modifiers cannot be applied to Hirelings unless they already have positive modifiers on them. In that case, the negative modifier counteracts an equivalent positive modifier. So if a rival makes his hireling Ancient (+2 bonus), you could play Baby to it at any time (even in combat), making it a Baby Ancient Hireling with only a +1 bonus. Am I correct in reading that: 1) Monster Modifiers can be played on Hirelings at any time, rather than during combat as the card dictates. And 2) The modifier is a permanent addition to the Hireling. Thanks in advance for the assist and keeping up with everyone's questions. This forum has been a wonderful information resource for our games. :) |
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#2 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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That rule is no longer valid, as of the 2010 rule revisions to the Munchkin line. If you are still using the older rules, then yes, it's a permanent modifier.
You can always find the most recent rules for every set at this page.
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#3 |
Join Date: Mar 2014
Location: Austin, TX
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We're trying to stay as up to date as possible with errata. Guess we missed that bit. Thanks for the swift reply!
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Tags |
hireling, monster modifier |
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