Steve Jackson Games Forums Overkill on a Mozambique drill
 Register FAQ Calendar Mark Forums Read

02-18-2011, 05:53 PM   #1
jacobmuller

Join Date: Feb 2006
Location: Not in your time zone:D
Overkill on a Mozambique drill

I just want to check I'm doing the "death checks" correctly. Specifically, I'm not sure if the following results in 2 or 3 (although I'll not be surprised to hear I've got something else totally wrong:)) Thanks in advance...

The victim has 12HP and 12HT:
First shot is Vitals for 30 injury = HT roll or die and then HT-5 for Knockdown
Second is Vitals for 24 injury = HT roll or die* and HT-5 for Knockdown.
Assuming you're still alive and conscious, roll vs HT-3 at start of your next turn or fall unconscious.

*Or does the second hit result in Two HT rolls, one for each multiple of HT passed per B419, -1xHP
Quote:
 Roll again each time you suffer injury equal to a further multiple of your HP, whether as a result of one wound or many
There was actually a third shot, brain hit for 56 injury, which made all the above moot, except possibly as a result of an autopsy and an IAD investigation: did the officer pause to check the effect of his first two shots or did he deliberately use unnecessary force, ie did he ignore the evidence of his own eyes or simply not realize how effective his first two shots had been?

10mm Compact ETK: 4d+1 (0.5) pi++; Acc 2; Rng 240/ 2,750; wgt 1.5/0.4; cap 15; ST 10; Bulk -1; \$500; Boosted stats 6d pi+; 310/ 3,600.
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of = not here when you are:/

 02-18-2011, 06:08 PM #2 Anthony   Join Date: Feb 2005 Location: Berkeley, CA Re: Overkill on a Mozambique drill This is a case of GURPS not precisely modeling reality, but the rules-correct implementation is: Hit 1: reduces HP to -18. 1 death check (for passing -12) Hit 2: reduces HP to -42. 2 death checks (for passing -24 and -36) Hit 3: reduces HP to -98. Automatic death. Of course, the Mozambique drill isn't really designed for pistols with the lethality of battle rifles.
02-18-2011, 06:12 PM   #3
sir_pudding
Wielder of Smart Pants

Join Date: Aug 2004
Location: Ventura CA
Re: Overkill on a Mozambique drill

Quote:
 Originally Posted by Anthony Of course, the Mozambique drill isn't really designed for pistols with the lethality of battle rifles.
I was trained to do "failure drills" with the M16/M4 ("varmit round", I know).

02-18-2011, 06:16 PM   #4
Anthony

Join Date: Feb 2005
Location: Berkeley, CA
Re: Overkill on a Mozambique drill

Quote:
 Originally Posted by sir_pudding I was trained to do "failure drills" with the M16/M4 ("varmit round", I know).
I suspect the odds of needing three shots with an M16 is very low, unless of course you don't actually hit the vitals.

02-18-2011, 06:17 PM   #5
sir_pudding
Wielder of Smart Pants

Join Date: Aug 2004
Location: Ventura CA
Re: Overkill on a Mozambique drill

Quote:
 Originally Posted by Anthony I suspect the odds of needing three shots with an M16 is very low, unless of course you don't actually hit the vitals.
Which is likely if the target is wearing body armor.

02-18-2011, 06:19 PM   #6
Anthony

Join Date: Feb 2005
Location: Berkeley, CA
Re: Overkill on a Mozambique drill

Quote:
 Originally Posted by sir_pudding Which is likely if the target is wearing body armor.
Ah, good point.

02-19-2011, 02:52 AM   #7
HANS

Join Date: Oct 2004
Location: Berlin, Germany
Re: Overkill on a Mozambique drill

Quote:
 Originally Posted by Anthony Of course, the Mozambique drill isn't really designed for pistols with the lethality of battle rifles.
The Moz has become a standard drill for pretty much every close-combat firearm, including pistols, SMGs, and assault rifles (Tactical Shooting, p. 16). You want the other guy to stop being a threat, and that means you want him to go down. There typically is very little time for a cost/benefit analysis ("Was that third shot really necessary?"). Also see Shoot Till Down (Tactical Shooting, p. 16). The final head shot is almost a necessity nowadays, with so many opponents wearing body armour or being high on drugs -- the Moz is not alternatively called "Drugs & Armour Drill" for nothing.

Cheers

HANS
__________________
I blog at Shooting Dice.

 02-19-2011, 06:26 AM #8 Verjigorm   Join Date: Jan 2005 Location: Charlotte, North Caroline, United States of America, Earth? Re: Overkill on a Mozambique drill Also, if you use the optional rules from High Tech for bullet injuries, you can't do more than HP damage to the torso. So two shots to the torso won't reliably put someone down fast enough. Popping their brain pan will. __________________ A shadu an la illa illah Allah, we shadu anna Muhammadar Rasul
02-19-2011, 07:49 AM   #9
Ulzgoroth

Join Date: Jul 2008
Re: Overkill on a Mozambique drill

Quote:
 Originally Posted by Verjigorm Also, if you use the optional rules from High Tech for bullet injuries, you can't do more than HP damage to the torso. So two shots to the torso won't reliably put someone down fast enough. Popping their brain pan will.
Even if you shoot torso rather than vitals, almost a third of the time at least one of your bullets will hit vitals anyway.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.

02-19-2011, 07:55 AM   #10
Verjigorm

Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
Re: Overkill on a Mozambique drill

Quote:
 Originally Posted by Ulzgoroth Even if you shoot torso rather than vitals, almost a third of the time at least one of your bullets will hit vitals anyway.
Well, it's a 1 in 6 chance, and even if you count for two shots, the majority of your shots will not hit the vitals.
__________________

 Tags basic, combat, death, tactical shooting

 Thread Tools Display Modes Hybrid Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Fnords are Off [IMG] code is Off HTML code is Off Forum Rules
 Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home Illuminati Headquarters     SJ Games Discussion     Daily Illuminator     Forum Feedback and Help Warehouse 23     Warehouse 23 General Discussion     Warehouse 23 Digital     Pyramid Munchkin     Munchkin 101     Munchkin     Munchkin Collectible Card Game     Other Munchkin Games Roleplaying     Dungeon Fantasy Roleplaying Game         DFRPG Resources     GURPS         GURPS Resources         GURPS Character Assistant     Transhuman Space     Traveller     The Fantasy Trip         The Fantasy Trip: House Rules     In Nomine     Roleplaying in General     Play By Post Board and Card Games     Car Wars         Car Wars Old Editions     Ogre and G.E.V.         Ogre Video Game         Ogre Scenarios     Board and Dice Games     Card Games     Miniatures The Gnomes of Zurich     The Industry     Conventions     Trading Post     Gamer Finder

All times are GMT -6. The time now is 11:57 AM.