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Old 08-24-2017, 11:11 PM   #11
Tom H.
 
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

Very inspiring cover art for this issue. Good job.

What happens if you touch or gaze into a glowing rune?


Say what you want about b-dog, but someone with this sense of humor can't be all bad (funniest thing I have yet to read on these forums).
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Old 08-25-2017, 01:35 AM   #12
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

I'm going to have to print out page 21 so I can burn it.
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Old 08-25-2017, 05:02 AM   #13
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

If you gaze into the glowing rune too long, the glowing rune gazes into you.
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Old 08-25-2017, 09:42 AM   #14
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

Quote:
Originally Posted by Ghostdancer View Post

Edit: Damn it, Kromm, REALLY? GHOST COW? You're killing me. >_<
Look before you step . . .

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Edit Edit: And that picture of me is entirely unflattering.
First rule of Gen Con photos: You'll be tired for want of sleep, achy from walking around a huge hall carrying swag, looking a little squished by fellow attendees in the throng, and probably not 100% healthy given the dining options. The same goes for the photographer. No photo will be flattering. Just repeat one thought to yourself: "Having a photo means having bragging rights."
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Old 08-25-2017, 09:54 AM   #15
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

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What is under discussion is not a "ghost cow" that goes moo and donkles a cow bell. It's also not called a "ghost cow" or "guar ghost" or anything else.

It's a vengeful spirit bison/aurochs/buffalo/etc, created when the animal is slain on sacred ground or when evil magic is used to slaughter whole herds.
Yeah, I don't quite see how the herd horror is "slapstick" . . . Let's see: If someone slays herd animals on sacred ground or using evil sorcery, the result is a scary spirit-animal that wreaks terrible vengeance on future interlopers, which is only as funny as any 3d+12(0.5) impaling slam delivered as a surprise attack from the Spirit World.

All told, I don't think the herd horror is any more humorous than the drowned (rotting underwater wights), frozen dead (ice-encased zombies), mummy (the intelligent boss-monster kind), swamp wisp (evil vapors that suffocated people), or tomb tree (ambulatory undead tree with a corpse imprisoned within). Actually, I think all of these things are kind of creepy, if not potentially horrific.
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Old 08-25-2017, 11:23 AM   #16
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

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Originally Posted by Kromm View Post
Yeah, I don't quite see how the herd horror is "slapstick" . . . Let's see: If someone slays herd animals on sacred ground or using evil sorcery, the result is a scary spirit-animal that wreaks terrible vengeance on future interlopers, which is only as funny as any 3d+12(0.5) impaling slam delivered as a surprise attack from the Spirit World.

All told, I don't think the herd horror is any more humorous than the drowned (rotting underwater wights), frozen dead (ice-encased zombies), mummy (the intelligent boss-monster kind), swamp wisp (evil vapors that suffocated people), or tomb tree (ambulatory undead tree with a corpse imprisoned within). Actually, I think all of these things are kind of creepy, if not potentially horrific.
OK, those undead sound a lot more interesting than I thought. I was thinking ghost cow would have been along the lines of "You see a cow in the middle of a dungeon but instead of saying Moo he says Boo! All players must roll for a Fright Check at -10. "
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Old 08-25-2017, 12:15 PM   #17
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

The entire issue is kind of an ad for DFRPG... and it worked! I can't wait to get the pdf now, everything in that first article sounds great. Tweaks to templates, simplified mechanics (thank you, RAW slam, for ceasing to exist) abilities without the underlying components laid bare, revamped spells and prerequisites, lots of beasties... I mean, my group consists of drama queens (me included) who play for tragic familial betrayals that you can score an opera to, but we could use "rules medium" GURPS for that stuff.
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Old 08-25-2017, 01:21 PM   #18
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

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Originally Posted by b-dog View Post
OK, those undead sound a lot more interesting than I thought. I was thinking ghost cow would have been along the lines of "You see a cow in the middle of a dungeon but instead of saying Moo he says Boo! All players must roll for a Fright Check at -10. "
Man - has there been a lot of that in later Dungeon Fantasy releases? I must have missed them somehow.
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Old 08-25-2017, 01:58 PM   #19
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

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Man - has there been a lot of that in later Dungeon Fantasy releases? I must have missed them somehow.
There's been nothing of the sort. SJG writing standards are much higher than that.
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Old 08-25-2017, 02:43 PM   #20
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

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Look before you step . . .
Eww... ectopoo. Next you'll have undead sheep... "Run before they bleat!"
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