09-21-2017, 12:22 PM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Pyramid #3/107: Monster Hunters III
Monsters come in all shapes and sizes, and so do the dedicated hunters who defend us from them. That's why the GURPS Monster Hunters series -- along with the two previous dedicated issues of Pyramid -- includes a wide variety of both. Hunters range from believable 200-point investigators to cinematic 400-point champions, and you can deal with anything from enraged alligators to desperate dream projections. But there's always room for more options, and Pyramid #3/107: Monster Hunters III brings you even more variety for your campaign:
Store Link: http://www.warehouse23.com/products/SJG37-2707
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09-22-2017, 06:05 AM | #2 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/107: Monster Hunters III
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If you ever wanted to use MH to run a game with the hunters still in high school, this is your go-to resource. I learned this the hard way, but after reading this there is something nibbling at my brainpan and I can't quite express it. There is something more that needs to be said or a way to expand this in a more game-mechanical way using the Deduction rules - I'm just not sure how yet.
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09-22-2017, 06:24 AM | #3 | ||
Join Date: May 2009
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Re: Pyramid #3/107: Monster Hunters III
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09-22-2017, 07:35 PM | #4 |
Join Date: Jun 2008
Location: Lansing, MI
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Re: Pyramid #3/107: Monster Hunters III
Incidentally, if anyone wants an example of a "hostile" fetch in a non-traditional setting, the Space:1999 episode "The Troubled Spirit" is darn near perfect.
(It also has one of the creepiest/psychedelic/1970swhattheheck openings ever.)
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09-23-2017, 04:28 AM | #5 |
Join Date: Mar 2013
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Re: Pyramid #3/107: Monster Hunters III
Possibly the biggest missing piece here are rules for what would technically be trivial stuff that could have big impact: Too many nights out late and/or bad report cards might result in a ground from your character parents grounding the character, meaning you have to either sneak out or miss out, things like that.
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09-23-2017, 10:29 AM | #6 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/107: Monster Hunters III
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09-28-2017, 01:54 AM | #7 | ||
Join Date: Feb 2013
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Re: Pyramid #3/107: Monster Hunters III
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As it is, my treatment assumes that your parents take a hands-off approach unless you take one of the presented social advantages or disadvantages (Meddling Parents is the big one). However, there's definitely some room between "Not sufficiently overbearing to be worth a disadvantage" and "outright negligent". If this becomes a regular thing for me, I'll need to start a gaming blog so I can post designers' notes like Ghostdancer does. (Kudos again to him for convincing me to submit this article and acting as a beta reader - I couldn't have done this alone). |
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09-28-2017, 01:29 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/107: Monster Hunters III
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You'll blog too, Liam. YOU'LL BLOG TOO! YOU'LL BLOG TOO! YOU'LL BLOG TOO! YOU'LL BLOG TOO! YOU'LL BLOG TOO! YOU'LL BLOG TOO! I saw something with potential and just did my part in making sure you realized its potential as well. :-)
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09-28-2017, 10:56 PM | #9 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Pyramid #3/107: Monster Hunters III
If it ever percolates up to the top of your brain pan, I'm definitely interested in seeing what you have to add!
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
09-29-2017, 12:09 AM | #10 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Pyramid #3/107: Monster Hunters III
I did an expansion recently for my Ceteri game setting bible. I think I'm going to go reread the original rules, those, and then Steven's article and see what comes out. Of course, you'll likely be one of the first to know when I'm done. :-)
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