05-27-2009, 11:09 AM | #10 | |
Join Date: Apr 2006
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Re: Unaging should be a perk
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Of course, some GMs don't actually bother giving PCs diseases (hey, I usually don't) because it's too petty for their heroic game, or they don't think it's fair to randomly screw PCs over by diseasing them once in a while, or they don't think it's fun for the player to have to play an arbitrarily-diseased character, or maybe it just never occurs to them to do it. If they also don't have any adventures that involve plague epidemics, rooting through filth, or fighting monsters that inflict disease as an attack, and you ignore things like infected wounds, then yeah, disease resistance isn't really an advantage. Alternately, if you're of the school of "if a player takes an advantage/disad/skill for his character, it means he wants it to be significant at some point", then anyone taking disease resistance is pretty much asking for disease to appear in the campaign. Amusingly enough, when it does, it'll probably only affect the PCs who don't have resistance. Metajinx? ;) Last edited by Xplo; 05-27-2009 at 11:12 AM. |
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Tags |
advantages, house rules |
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