02-04-2017, 08:10 PM | #1 | |
Join Date: May 2012
Location: Austin TX
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New Ninja rules
I can't believe no one has posted about this yet. The updated rules for the Ninja cybertank are up, and I'm curious what people think.
I like the simplicity compared to the earlier rules, and I do have one thought on the Ninja's detection ability: Quote:
What does everyone else think about this version of the Ninja?
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My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought |
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02-04-2017, 08:12 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: New Ninja rules
So tricks aren't a thing now?
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02-04-2017, 08:21 PM | #3 |
Join Date: Mar 2008
Location: Austin, TX
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Re: New Ninja rules
The tricks are toast, though they may appear as special rules in certain scenarios down the road. Anyone is free to resurrect them in their own games, of course.
Personally, I like the simplicity of the current version.
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? |
02-04-2017, 08:24 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: New Ninja rules
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02-04-2017, 08:39 PM | #5 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: New Ninja rules
Simplicity has always been a hallmark of Ogre -- this latest revision keeps the tradition going.
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02-04-2017, 10:48 PM | #6 |
Join Date: May 2012
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Re: New Ninja rules
One of the defining characteristics of the game is, because of the scale of the weapons and the turn-length, you play the game "from 30,000 feet up", so to speak. These rule fit that character much better.
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02-05-2017, 02:53 AM | #7 |
Join Date: May 2007
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Re: New Ninja rules
I'm happy with these rules.
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02-05-2017, 03:44 PM | #8 |
Join Date: May 2012
Location: Asgard
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Re: New Ninja rules
That'll work.
Does the -1 to hit include CMs? The last paragraph seems to imply that players are free to invent their own Tricks. You just have to get your opponent to agree to them. :D Last edited by lokke; 02-05-2017 at 03:48 PM. |
02-05-2017, 04:05 PM | #9 |
Join Date: May 2012
Location: Austin TX
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Re: New Ninja rules
I would argue the minus one to hit does not include cruise missiles. The Ninja's countermeasures are effective against targeted munitions, not the massive shock wave from a large thermonuclear blast.
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My sci-fi/fantasy wargaming blog: Super Galactic Dreadnought |
02-05-2017, 06:12 PM | #10 |
Join Date: May 2012
Location: Asgard
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Re: New Ninja rules
I've just realised. This is basically the same thing that was proposed back in '08, with a little bit extra.
The general feeling back then was that this made the Ninja rather hard. Doesn't seem that bad anymore... Is someone at SJG using orbital mind control lasers? That's a bit unfair. |
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