08-25-2009, 02:59 PM | #151 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Powerstones
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I would postulate that it is $1000 (gem w/8 pt Manastone) versus $1120 (gem w/8 pt Powerstone) (8x5 vs 8x20). In which case the cost/benefit ratio is fairly clear. However I correct an earlier statement...Manastone is worth it...only if you see no chance of obtaining the Gem(s) required for the reasonable 20 FP Powerstone cast...in that case 20 FP Manastone Pebbles being the only remaining option would be a reasonable choice. Otherwise given that in many cases where magic is rare and therefore expensive; a mage reasonably handled can earn the money he needs for the gems. Hell at least in the framework I run in Adventuring Mages are considered a bit cracked. The could make more money (easier and safer too) by just enchanting. YMMV....
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman Last edited by Witchking; 08-25-2009 at 03:05 PM. |
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08-25-2009, 03:13 PM | #152 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Powerstones
When I did my off the cuff analysis for the gemstone cost for manastones plus the cost for energy at $1 per fatigue expended in casting the Quick and Dirty enchantment, I based it off the simple math formula of:
$10*P^2 + $40*P for the gemstone plus $40 to do the 8 x 5 energy required to enchant a 8 Energy (or P) worth of manastones. The result is that for an 8 point stone, you have a starting initial cost of $960 just for the stone itself, until such a time as you actively enchant it. Now for the fun part. If you keep reusing the stone over and over again, it will always cost $40 to enchant to a level 8 energy state. After 10 such enchantments, it would have cost you a total of $960 + $400 versus the 10 times on 10 pebbles costing about $160 each, or $1,600 for the overall process. Sort of like the issue that comes into play with rechargable batteries ;)
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08-26-2009, 11:55 AM | #153 | |
Join Date: Aug 2004
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Re: Powerstones
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08-26-2009, 01:58 PM | #154 | |
Join Date: Aug 2007
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Re: Powerstones
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However, Kromm's assumption certainly appeared to me to be that you monitored a large and valuable stone for new Quirks and when one appeared you "backed out" only the most recent Enchantment and got rid of the Quirk that accompanied it. I.e. a Stone Quirks on Enchantment #26. You successfully cast Remove Enchantment and then have an unQuirked stone of Power 25.
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Fred Brackin |
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08-26-2009, 04:09 PM | #155 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Powerstones
Which makes me wonder all the more why Quirks were even required for use with GURPS. So I take the time to enchant a powerstone - and it quirks. I then remove enchantment on a quirk, and go back to a clean stone again, after which, I begin anew the process of enchanting the powerstone "cleanly" to a higher power level. That implies that quirked powerstones shouldn't really be on the market - but that's just me.
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08-26-2009, 04:26 PM | #156 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Powerstones
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Instead of calculating how many stones you would blow up AND quirk before you get that 0-quirk 50pt Powerstone...it should just be the blown up crit fails that should be added...for any quirks just add in the cost of a 100 energy Remove Enchantment and the cost of recasting the Powerstone.
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08-26-2009, 06:11 PM | #157 |
Join Date: Jun 2006
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Re: Powerstones
Although if you're good enough to pull that off given the -78 penalty (- 75 for the -3 for each of the other 25 enchantments on the stone, -3 for not knowning the Powerstone with this specific Quirk spell variant) that's not unfair. After all you could've spent those 300 points or so on 100 points of Extra Fatigue instead of buying your Remove Enchantment spell up to 90.
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08-26-2009, 06:11 PM | #158 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Powerstones
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See, when I mentioned it once before, the question I asked was "What effect does a crit success have on a powerstone enchantment" (if I recall correctly), and that is why I recall the fact that it was suggested that it raises the power level of the entire powerstone. Otherwise, how do you describe a powerstone with the first 8 powerstone enchantments at power level 15, the next 12 at power 17, and the last 5 at power 20? In a low mana region, would only the last five powerstone enchantments count? <sigh>
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08-26-2009, 06:42 PM | #159 | |
Join Date: Aug 2007
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Re: Powerstones
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I think you can avoid the -3 for the "particular Quirk" variant. There's only one Powerstone spell. The other -75 stays though. I think we can write off ths particular effect on Powerstones as long as the assumption is the "each pt of the Powerstone counts as a separate Enchantment" interpretation is in effect. You won't even be able to completely de-Enchant a high powered stone to get rid of a horrible Quirk. If the on the other hand we go for something like the "this spell may be re-cast at a higher level" similar to Accuracy you could at least get rid of all the Enchantment if you've got a really terrible Quirk on a valuable gemstone.
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Fred Brackin |
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08-26-2009, 08:08 PM | #160 | ||
Join Date: Feb 2008
Location: The Athens of America
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Re: Powerstones
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I guess the skill level matters for contest of skill/resistance rolls but other than that...not so much. As always IMHO.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman Last edited by Witchking; 08-26-2009 at 08:14 PM. |
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no nuisance rolls, powerstones |
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