01-28-2014, 08:14 AM | #21 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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I'm leaning toward the opinion that this way is best for Pincers, yes. The consequence is that Strikers, in general, have Grip ST x=0.5 if someone grapples them and the creature wants to Break Free or use wrestling moves off the mutual grapple.
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01-28-2014, 08:22 AM | #22 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
I think the Extra Mouth and Extra Arm ideas work and set a good cost.
Extra Mouth for an actual bite, feels the cleanest. Extra Arm with Striker and Linked work too and I think fits RAW. |
01-28-2014, 08:34 AM | #23 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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On the other hand, that sort of Pincer would be able to do anything that a hand can do. I just want it to be able to grapple, like a limb with No Fine Manipulators and Sharp Claws or Talon. And how do I price this when the pincer replaces one of the regular arms?
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01-28-2014, 08:37 AM | #24 |
Join Date: Jun 2013
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
The simplest, easiest way would be as an Enhancement, Grappling +??%, that simply inflicts CP equal to basic damage on a successful hit, just like a bite (optionally, use the same roll for CP and damage). For melee, this is simple, as it's just a bite. For ranged, you effectively get a high-signature (unless you Enhance it otherwise), automatically damaging, limited form of TK.
Optionally, there would be room for three different Enhancements - one which can only inflict CP (eyeball at +0%), one which inflicts damage and CP (+20%?), and finally one where the user can choose any combination - inflict only damage, inflict only CP, or inflict both (+40%?). The Enhancements should probably only be available for Crushing, Cutting, and (optionally) Impaling attacks. |
01-28-2014, 08:49 AM | #25 | |
Join Date: Aug 2004
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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As for "being able to do anything a hand can do" there is no good solution to this. Ham Fisted/Bad Grip are creature wide, and Missing Digit/Missing Thumb appear to assume two hands (and would interfere with what you want, grappling). I believe it is meant to be a feature if you have _at least two arms with fully working hands_ and _more arms that may or may not be very useful as hands_. Edit: I wouldnt be adverse to a new limitation to Extra Arm: No Fine Manipulators, -40%. You have an extra arm with a paw on it. It can grab, but isnt great for typing, picking locks, etc (see NFM). If _all_ your arms have this limitations, take NFM _instead_. Arm ST and Arm DX bought for _this arm_ can take the discount for NFM. Edit2: Martial Arts proposes a -80% limitation to Bad Grip for applying it to one hand, under Claws p. 42. That too might be useful, though I am unsatisfied with it if you have two fully useable arms with hands and another arm without a hand. Replacing one of two normal arms uses the normal rules for modifying your built in arms. In this case, it means just buying the Striker with the Limb limitation (along with whatever else). If you only have two arms, Bad Grip (one arm -80%) as per Martial Arts is the way to go.
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01-28-2014, 08:59 AM | #26 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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01-28-2014, 09:01 AM | #27 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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Mouths get it for 'free', but they also have -1 to damage and CPs. That argues that this ability should cost around 3-4 points or so, judging from Innate Attack Partial Dice cost. As CPs inflicted with Bites are also restricted in what one can do with them, though, I think this might cost up to 5 points without being unbalanced. One can always just get Extra Mouth [5] + Striker (Cutting, Mouth) [12] and then one, canonically, would have a Striker which could bite for thr (+1 per die) and grapple for thr-1 CP. But it's a bit silly if this is supposed to represent a pincer and not a mouth at all. Quote:
That seems to cover a limb that can grapple, but nothing else. Add a Striker to it and you have a limb which can grapple and strike, but nothing else. Now I just have to figure if Linked is a fair price for allowing the grapple and strike to occur simultaneously...
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01-28-2014, 09:07 AM | #28 | ||
Join Date: Aug 2004
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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01-28-2014, 09:11 AM | #29 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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It is noted as incompatible with it, but it doesn't include it. A Weapon Mount can be a sword or a chainsaw mounted on the stub of an arm and these things are certainly physical attacks.
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01-28-2014, 09:22 AM | #30 | ||
Join Date: Aug 2004
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Re: [TG] Innate Attack Enchancement: Inflicts CPs?
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