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Old 01-28-2014, 04:57 AM   #1
Icelander
 
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Default [TG] Innate Attack Enchancement: Inflicts CPs?

By default, animal bites and some purpose-built melee weapons inflict both damage and CPs in a single attack.

What is a fair cost of a Damage Modifier Enhancement which allows the same thing in a super-bite built as an Innate Attack with Melee or a crab-claw or something similar?

Edit: As there seems to be some confusion, by CP, I mean Control Points from GURPS Technical Grappling.
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Last edited by Icelander; 01-28-2014 at 06:38 AM.
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Old 01-28-2014, 05:51 AM   #2
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Default Re: [TG] Innate Attack Enchancement: Inflicts CPs?

WHat is CPs again?
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Old 01-28-2014, 06:07 AM   #3
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Default Re: [TG] Innate Attack Enchancement: Inflicts CPs?

Quote:
Originally Posted by Icelander View Post
By default, animal bites and some purpose-built melee weapons inflict both damage and CPs in a single attack.

What is a fair cost of a Damage Modifier Enhancement which allows the same thing in a super-bite built as an Innate Attack with Melee or a crab-claw or something similar?
I'm assuming he's talking Control Points from Tactical Grappling, but I really with they'd go with a different abbreviation because my first thought was character points. Perhaps TG:CP for Control Points.

I think that the editors made a mistake by allowing them to be called Control Points because of the obvious abbreviation.
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Old 01-28-2014, 06:08 AM   #4
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Default Re: [TG] Innate Attack Enchancement: Inflicts CPs?

Technical Grappling: CP = Control Points

Control Points are grappling 'damage'.
Control Resistance costs [3]* is basically equivalent to Damage Resistance.
I'd guess CP would just treated as another damage type?
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Old 01-28-2014, 06:19 AM   #5
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Default Re: [TG] Innate Attack Enchancement: Inflicts CPs?

I assumed character points form the title, and contact poison after I read it.
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Old 01-28-2014, 06:26 AM   #6
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Default Re: [TG] Innate Attack Enchancement: Inflicts CPs?

Damage translates to injury. Do control points also?
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Old 01-28-2014, 06:35 AM   #7
DouglasCole
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Default Re: [TG] Innate Attack Enchancement: Inflicts CPs?

Quote:
Originally Posted by DangerousThing View Post
I'm assuming he's talking Control Points from Tactical Grappling, but I really with they'd go with a different abbreviation because my first thought was character points. Perhaps TG:CP for Control Points.

I think that the editors made a mistake by allowing them to be called Control Points because of the obvious abbreviation.
Using CP for character points is not an official Steve Jackson games term of art. This was discussed actively in the playtest, and CP for control points has received the official blessing. The designers notes include a discussion of this, found in pyramid # 3/61.
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Last edited by DouglasCole; 01-28-2014 at 06:47 AM.
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Old 01-28-2014, 06:37 AM   #8
DouglasCole
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Default Re: [TG] Innate Attack Enchancement: Inflicts CPs?

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Originally Posted by Figleaf23 View Post
Damage translates to injury. Do control points also?
In many cases they can be translated to injury fairly directly. The rules as they are make you spend CP one for one to set the upper limit on injury. Rolling control points on the damaged table, as a sort of deferred injury pool, is a purposeful analogy.
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Old 01-28-2014, 06:39 AM   #9
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Default Re: [TG] Innate Attack Enchancement: Inflicts CPs?

I will admit that I will watch this thread with some interest. We tried to price control points as an inmate attack during the playtest, and came up with no good pricing scheme. The best that we could do was simply to price grappling attacks as telekinesis, which had the right point structure and feel.
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Old 01-28-2014, 06:40 AM   #10
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Default Re: [TG] Innate Attack Enchancement: Inflicts CPs?

Quote:
Originally Posted by spacemonkey View Post
I assumed character points form the title, and contact poison after I read it.
The title references GURPS Technical Grappling (TG) and I mean Control Points, a term of art from the rules in that tome.

I have edited the original post to prevent further misunderstandings.
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