01-09-2018, 06:44 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: help with an attack turret ability
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01-09-2018, 08:53 PM | #12 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: help with an attack turret ability
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All that said, I still think building these as Allies is the right way to go. But be aware of what you're buying! |
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01-09-2018, 09:02 PM | #13 |
Join Date: Jul 2008
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Re: help with an attack turret ability
Dungeon Fantasy has summonable allies that are easily replaced and cause only modest inconvenience if they die. I'm having trouble turning up the best sourcing for this, but it is a thing.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-09-2018, 09:21 PM | #14 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: help with an attack turret ability
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For circumstances like this, where the Allies are basically constructions rather than people, I'd be okay with ruling that the PC could replace destroyed Allies without paying character points for them again, as long as the replacement process was equally significant as the above - spending 50% of campaign starting wealth on a new drone turret, for example, or waiting a month for your gadgeteer pal to build and test a new one. |
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01-09-2018, 09:33 PM | #15 | |
Join Date: Dec 2006
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Re: help with an attack turret ability
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Kromm also postulated an ally advantage for 'directly controlled by the player' that I think was +300% (it was a long time ago), which may be applicable here (so the ally is controlled by the player instead of by the GM and can perform actions that are not in its best interests if they are in the players planning best interests). It won't be cheap compared to a 'normal' ally, but it still won't be overly expensive compared to a weird trick build of innate attack. |
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01-09-2018, 09:33 PM | #16 | |
Join Date: Dec 2006
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Re: help with an attack turret ability
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01-09-2018, 09:44 PM | #17 | |||
Join Date: Jul 2008
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Re: help with an attack turret ability
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-09-2018, 10:25 PM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: help with an attack turret ability
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01-09-2018, 10:38 PM | #19 | |
Join Date: Jul 2008
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Re: help with an attack turret ability
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To the second...maybe, but I don't see why not at the moment.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-09-2018, 10:38 PM | #20 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: help with an attack turret ability
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In any case, I definitely wouldn't allow Minion to overcome the drawbacks of Conjurable Allies. It's a major balancing factor to Conjurable that you have to make that reaction roll every time. Putting Minion on it as well means that, once you get the positive reaction, they then won't abandon you. But it shouldn't overcome the initial need for a positive reaction. Quote:
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innate attack |
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