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Old 06-04-2009, 06:28 PM   #151
Hemlock
 
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Default Re: The Unoffial 2056 Vehicle Guide

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Originally Posted by Racer View Post
The best ways I've found to use CA Frames is to design two or more designs that look the same , and have one or more be an Anti Ram design with Roll Cage etc - and give the one with the CA the big guns . Another way is to hit any potential rammers with nasty drop weapons : during one game I watched , a Pick-Up mounting a Ram Plate was totally put off going anywhere near a CA framed Van by TDX Mines , Flame Cloud Gas Streamers and a turreted Spike Gun/HMG combo ( Gunner to Spike Gun , Driver to HMG ) ! Rather nasty if you've only got PR or SBPR Radials !

Since Ram Plate damage was dropped down to 1d+2/1d-1 , I've seen a marked decline in dedicated Ram Cars . In Divisions 30-40 and above they make a reasonable option . On the Road however , it's best on those designs that normally only ever go up light vehicles and Peds . A Road Bike with a CA Frames is okay , as any ram at 55mph+ is likely to kill it anyway .
Actually, I noticed the opposite effect ... at higher Divisions, Ramcars became more and more scarce. Too many vehicles could afford accurate firepower and dropped weapons that made getting close enough to ram a dicey proposition. OTOH, at the low end Divs (5 and 10), Ramcars could almost always get close enough to do their thing and roll away alive ... making them a more popular option.
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Old 06-05-2009, 01:39 AM   #152
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Default Re: The Unoffial 2056 Vehicle Guide

Quote:
Originally Posted by Racer View Post
The best ways I've found to use CA Frames is to design two or more designs that look the same , and have one or more be an Anti Ram design with Roll Cage etc - and give the one with the CA the big guns . Another way is to hit any potential rammers with nasty drop weapons : during one game I watched , a Pick-Up mounting a Ram Plate was totally put off going anywhere near a CA framed Van by TDX Mines , Flame Cloud Gas Streamers and a turreted Spike Gun/HMG combo ( Gunner to Spike Gun , Driver to HMG ) ! Rather nasty if you've only got PR or SBPR Radials !
The former idea is one most smart duellists have used for years -- one of my
Div. 30 designs (which, BTW, has never been defeated... :) ) has nearly a
dozen different variants to it, which are sufficiently similar that if a player is
not paying attention during the exterior description, he's likely to miss the
fine points....

The latter is also an old idea -- in fact, it's one of the factors which killed
_CW_; have you ever looked through the rules and tried to find a way to
*destroy* dropped weapons? Doesn't exist.

Quote:
Originally Posted by Racer View Post
Since Ram Plate damage was dropped down to 1d+2/1d-1 , I've seen a marked decline in dedicated Ram Cars . In Divisions 30-40 and above they make a reasonable option . On the Road however , it's best on those designs that normally only ever go up light vehicles and Peds . A Road Bike with a CA Frames is okay , as any ram at 55mph+ is likely to kill it anyway .
Oddly, I've never seen Ramcars used to any great effect in any of the games
I've played. Granted, my preferred DW combo is one SD each B and either L
or R -- it creates a line of spikes (usually explosive or incendiary) which is
all-but-guaranteed to detonate, and is very useful at sealing off chokepoints
and other areas, which does a number on a Rammer's ability to use speed
and maneuver.
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Old 06-05-2009, 08:16 AM   #153
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Default Re: The Unoffial 2056 Vehicle Guide

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Originally Posted by 43Supporter View Post
The latter is also an old idea -- in fact, it's one of the factors which killed _CW_; have you ever looked through the rules and tried to find a way to *destroy* dropped weapons? Doesn't exist.
You can shoot mines (ODQ 2.6; originally from one of the Print Pyramid Q&As, IIRC) and Sand cancels Ice, Oil variants, and Stickyfoam.

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Originally Posted by 43Supporter View Post
Oddly, I've never seen Ramcars used to any great effect in any of the games I've played.
In the 2050 WDC, I advanced out of the preliminary Division 10 round with a rammer. I don't generally use rammers in SPARK duels because I don't seem to design them very well.
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Old 06-06-2009, 01:08 AM   #154
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Default Re: The Unoffial 2056 Vehicle Guide

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You can shoot mines (ODQ 2.6; originally from one of the Print Pyramid Q&As, IIRC) and Sand cancels Ice, Oil variants, and Stickyfoam.
True, tho' I was allowing shooting at mines a long time before that (I think
Haring said something about it in _ADQ&A_ a long time back), and Sand does
nothing for my preferred DW combo (in fact, I've never even used Ice or Oil;
that Stickyfoam nonsense I do not consider official as it's never been
published in any form where any random passerby can read it and make sure
it's an Actual Item as opposed to something someone phonied up on his own
computer -- don't laugh, I've seen it done with varying degrees of success).

As to ramcars: The only ramming I do is usually a shot to the quarterpanel in
order to force a control roll.
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Old 06-07-2009, 07:06 AM   #155
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Default Re: The Unoffial 2056 Vehicle Guide

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Oddly, I've never seen Ramcars used to any great effect in any of the games
I've played.
Never? How long have you been playing? I mean...car trailers used to be legal, right?

The most effective ram car I ever made was a pickup with a ram plate and a car trailer. I loaded the trailer with junk droppers because the cost-to-weight ratio was more favorable than armor. At 12,000+ lbs., it had a Damage Modifier of 3. I drove completely through all the opponents I hit.
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Old 06-07-2009, 09:04 AM   #156
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Default Re: The Unoffial 2056 Vehicle Guide

How did it handle after a ram?
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Old 06-07-2009, 03:45 PM   #157
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Default Re: The Unoffial 2056 Vehicle Guide

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Originally Posted by chaoticsyst3m View Post
Never? How long have you been playing? I mean...car trailers used to be legal, right?

The most effective ram car I ever made was a pickup with a ram plate and a car trailer. I loaded the trailer with junk droppers because the cost-to-weight ratio was more favorable than armor. At 12,000+ lbs., it had a Damage Modifier of 3. I drove completely through all the opponents I hit.
How did the trailer tongue and the hitch fare with all the damage between the front of the trailer and the back of the pick up ?
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Old 06-08-2009, 12:02 AM   #158
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Default Re: The Unoffial 2056 Vehicle Guide

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How did the trailer tongue and the hitch fare with all the damage between the front of the trailer and the back of the pick up ?
This was during Deluxe Edition days. I don't think there was a rule for that back then.
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Old 06-08-2009, 12:59 AM   #159
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Default Re: The Unoffial 2056 Vehicle Guide

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Never? How long have you been playing? I mean...car trailers used to be legal, right?
Yes -- and someone even tried the "bring an oversized trailer and shoot at
opponents' Top armor" trick. It "worked" for exactly one volley at one car.
Then Yr. Obd. Srvt. came in from the other side, got to point-blank range,
and blew the hitch off -- and a trailer does not handle well when it is
detached from its tow vehicle at speed.

It didn't help him that his car was so horrifyingly slow, shooting at him was a
doddle.

Now, I suppose you might be thinking "I'll use metal-over-plastic armor";
where I played, the most-common weapons used were RRs and BCs -- with
HESH ammo. Watch Mr. Ramplate evaporate before your very eyes.

And, as mentioned elsewhere: You wouldn't be the only one using dropped
weapons; I killed many a rammer by turning tail, and unloading explosive SDs
in his path (incendiaries, if I really wanted to make sure of him). If nothing
else, a tire being blown off does tend to negate the rammer's speed
advantage (if he doesn't crash outright, he's slowed enough to render
ramming less-than-effective).

Strategy question: Did you play stand-up fights, or checkpoint events?
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Old 06-08-2009, 06:09 AM   #160
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Default Re: The Unoffial 2056 Vehicle Guide

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Last edited by Toltrin; 06-08-2009 at 06:15 AM.
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