09-06-2012, 02:07 PM | #11 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Help implementing spotting feints
I don't let players roll their feints until they're ready to attack, either. In my limited experience, you don't know if someone has fallen for your feint until you try to exploit it.
The fact that this also solves the information asymmetry that you pointed out it just a bonus. |
09-06-2012, 02:10 PM | #12 | |
Join Date: Sep 2004
Location: Canada
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Re: Help implementing spotting feints
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I'm actually quite comfortable with revealing that a feint happened, and what the margin of success was, and I don't see why it should be dealt with as "meta" knowledge either - forcing an opponent to pre-emptively waste resources (like their one Blocking spell per turn) or forcing them on to the defensive to try and ward you off (retreating, All out Defending, Defensive Attacking) is useful and a sensible response to being "set up". In 4e, the kind of "feint" you don't see coming should be a Deceptive Attack. It's already nicely set up to avoid the whole damn problem. I'm actually partially inclined to remove the Feint mechanic entirely in favour of only Deceptive Attacks.
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09-06-2012, 02:25 PM | #13 | |
Join Date: Aug 2009
Location: OK
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Re: Help implementing spotting feints
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The GURPS turn structure means there are certain things like this that are difficult to achieve.
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09-06-2012, 10:13 PM | #14 |
Join Date: Jun 2006
Location: Between.
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Re: Help implementing spotting feints
I actually have NPCs use Evaluate on a semi-regular basis. Because of this I can often claim that the character in question has "taken a moment to assess things" and withhold on the dice rolling. I've also used "takes a defensive posture" or in conjunction with a Step "attempts to obtain a superior position". Now, once the players discovered that this didn't always mean that their opponent was actually Evaluating, All-Out Defending, or simply Moving, a few did respond to the descriptions with an All-Out Defense of their own, which effectively meant they wasted their turn by defending against an Evaluate. Which is kind of funny as a GM. Once the NPCs turn came up again I'd actually roll for the Feint which allows a bit of narrative if the player wins ofthe "you saw through their ploy" variety.
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09-07-2012, 07:26 AM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Help implementing spotting feints
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Bill Stoddard |
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09-07-2012, 09:51 AM | #16 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Help implementing spotting feints
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I implemented that in my games after we found that knowing the result of the feint skewed the actions of the feinted person. There was a temptation to over-react to a bad feint sometimes. But also a strong feeling that using player knowledge like that was bad so you'd see people stay and suck up the results of the feint even if they had a legitimate in-game reason to have done something different. With the rule from MA instituted, we'd get fun situations like players hearing "The Black Knight Who Never Misses swings . . . and misses" - and having to decide if Peter threw a 17 behind the GM screen or if they were feinted. Since part of the enjoyment of the game for us is the "tactical skirmish game" element of it all, this really adds to it. And since the GM doesn't know if the feint was good or not, the NPCs equally need to base their next action on the uncertain results of the first action (and any odd reaction to that). Fun stuff.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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09-07-2012, 10:59 AM | #17 | |
Join Date: Aug 2004
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Re: Help implementing spotting feints
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It's also not always metagaming. Feints represent many things, including timing tricks, fancy footwork play, and other maneuvering, beyond just fake attacks. Combatants in real life may very know that their balance or timing has been thrown off. |
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09-07-2012, 11:33 AM | #18 |
Guest
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Re: Help implementing spotting feints
I can see both sides of the argument - and really appreciate having one of the authors chime in on the ruling.
If you go with the rule as written in MA, you're assuming that the results of the feint are unknown to both the attacker and defender until the actual attack is about to be resolved. This prevents meta-gaming, and leaves the results a bit more chancy, much like real combat could be. But if you roll the results out in the open, the defender will know that he's been feinted - perhaps it's one of those situations we see in fiction where the character does something and immediately realizes it was the wrong thing to do. So he reacts differently, perhaps precipitously, to try to correct for the situation, leaving him unable to capitalize on the actions of his opponent. Again, much like real combat could be. It may be one of those times where there isn't a "right" answer... |
09-07-2012, 11:38 AM | #19 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Help implementing spotting feints
The right answer is the one you and your group find more fun. Ultimately.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
09-07-2012, 12:00 PM | #20 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Help implementing spotting feints
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feint, feints |
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