05-24-2007, 10:47 PM | #11 |
Join Date: Aug 2006
Location: Woburn, MA
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Re: Feinting with a Slam attack.
The only reaction it really provokes is to force the contest of weapon skill. TKD clearly meant, I think, that the defender does not 'react' in the same way as to a normal attack, such as by using an active defense or retreating. You might get some kind of other reaction if the defender was performing a Wait maneuver and had some kind of trigger depending on the attacker's position or movement. But that's not going to be different if it's an attack or a feint or nothing at all but movement.
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05-25-2007, 07:35 AM | #12 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Feinting with a Slam attack.
I think the type of feint (lowercase F) we're talking about here would probably be a Deceptive Attack, which penalizes defenses. This would, game mechanically, be the equivalent (one option) of faking low, striking high, or something equivalent.
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05-25-2007, 09:17 AM | #13 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Feinting with a Slam attack.
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05-25-2007, 09:37 AM | #14 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Feinting with a Slam attack.
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05-25-2007, 09:58 AM | #15 | |
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Re: Feinting with a Slam attack.
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05-25-2007, 10:21 AM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Feinting with a Slam attack.
Feint is a set of progressive actions intended to cause your foe to assume a less-than-favorable defensive stance. It typically represents a change in gaze, rhythm, stance, etc., intended to throw off your rival's timing and/or preparation. It need not involve a fake attack; in fact, it often involves not attacking when your opponent expects you to do so. If you glance at his hand, twitch, and half-turn, and he startles and breaks his rhythm, then you gain the advantage, because you're controlling what he's doing. If he reads you better and calmly continues what he's doing . . . well, you've accomplished nothing.
Deceptive Attack is a single action that -- in the time it takes for a blow to fall -- eludes your opponent's defense and results in him being hit. It typically represents an attack that's too fast to evade, that comes from an unexpected angle, and/or that changes target mid-execution to bypass a defensive reaction. However, it's an actual attack, and if not blocked, dodged, or parried, it will land. The target knows you're not faking . . . if he doesn't react, he'll be hit.
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05-25-2007, 10:24 AM | #17 | |
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Re: Feinting with a Slam attack.
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05-25-2007, 10:29 AM | #18 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Feinting with a Slam attack.
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Roll it as an attack, but declare that you intend to miss/do no damage? I think you'd have to adjudicate this one as a special case. Of course, if you goal is to MISS, then it starts to sound a lot like a Feint again.
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05-25-2007, 10:38 AM | #19 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Feinting with a Slam attack.
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"Fake an attack" for a goal other than to lower enemy defense seems like a weird thing to do. If you want to do it anyway, I'm with Doug: make an Acting roll or something. :P In game terms, there are only three types of attack:
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05-25-2007, 10:49 AM | #20 | |
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Join Date: Mar 2006
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Re: Feinting with a Slam attack.
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Tags |
feint, slam |
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