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Old 08-25-2017, 10:07 PM   #31
Proteus
 
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

I'm enjoying reading the PDF while waiting for Harvey's inexorable arrival.

One common typo caught so far, in "Quick Equipment Kits": in the second sentence, "It’s sometimes enjoyable pouring over lists, choosing the right tools for the job, and probing the GM for hints about how much rope or just how many rations is a good idea," the word "pouring" should be "poring."
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Old 08-26-2017, 01:18 PM   #32
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

I managed to cobble together a bit of time to relax today, so I read a few of the articles in this issue.

I enjoyed reading Kromm's Designer's Notes article and the insight it provided into the process and how it began, lo those many years ago.

The Quick Equipment Kits article was a pleasure as well (despite some editing errors). Grab-n-Go equipment loads is a must!

The Random Thought Table had some excellent advice for those just starting out. Keep it simple!
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Old 08-26-2017, 05:08 PM   #33
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

I was hoping that they would be in the same format as the Loadouts PDF, but they are still good for those who don't have that.

Oh... by the way, is DF Loadouts still fully functional or have the values changed?
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Old 08-26-2017, 05:41 PM   #34
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

Quote:
Originally Posted by Stone Dog View Post
Oh... by the way, is DF Loadouts still fully functional or have the values changed?
Functional for DFRG? No, the armor is all different. It's the same problem that using it with Low-Tech has.
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Old 08-26-2017, 07:56 PM   #35
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

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Originally Posted by Ghostdancer View Post
Buy the DF and DFRPG line materials. It's the only way you're going to be able to influence the line itself.
Well I bought the latest DF Pyramid magazine and I admit that the undead were well done and not slapstick. They would be useful for monsters in a serious campaign. The nonhuman dungeons were useful and gave.good advice for making Dungeon in old abandoned ruins of nonhumans and also makes sense. I would like to have that expanded though to include the monster races like the shadow elves and trolls, ogres and orcs. The trolls, ogres and orcs may not have made the dungeon but it would be nice to have information about how they might live in the dungeon and guard it and hoard treasure. I am sure there are other races that might build dungeons too. Maybe dark dwarves or dark ones might be interesting too.

I would like some different culture dungeons too. I would like exotic architecture for dungeons and also non human races that fit the culture. Please no Asian orcs or Asian trolls I would rather have a nonhuman race derived from the culture if possible. I would also like to have some treasure that comes from that culture too. And maybe even some description of a town where the dungeon is located with ideas for how the tavern is and so on. Finally some monsters that fit into the exotic culture dungeon too. I would like a specific culture like say Balinese rather than generic Asian.
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Old 08-26-2017, 08:55 PM   #36
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

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Originally Posted by sir_pudding View Post
Functional for DFRG? No, the armor is all different. It's the same problem that using it with Low-Tech has.
Well, hopefully there will be a fix for that. I liked the format of those.
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Old 08-31-2017, 04:43 AM   #37
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

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Originally Posted by Tom H. View Post
What happens if you touch or gaze into a glowing rune?
Having read the adventure which comes with the DFRPG box set I think there is an answer to that...
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Old 09-05-2017, 05:59 AM   #38
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

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Originally Posted by Tom H. View Post
What happens if you touch or gaze into a glowing rune?
See Dungeon Fantasy Traps (or the full Dungeon Fantasy Companion) for the full answer. :)
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Old 09-05-2017, 01:50 PM   #39
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

Please ignore this post. I was I error.

Last edited by Captain Joy; 09-05-2017 at 01:53 PM.
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Old 09-11-2017, 11:05 AM   #40
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Default Re: Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

I've enjoyed very much the designer's notes here for the Dungeon Fantasy RPG.
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