08-05-2017, 04:45 PM | #21 | |
Join Date: Jul 2007
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Re: Pyramid #3/105: Cinematic Magic
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It's not quite perfect because some of the overhead in the potion type and the elixir meta-enhancement: not all of those points are from the effect and delivery, some are from the ability for what's essentially an Advantage to be represented by an item that's not quite just a gadget. But it is close, since arguably there should be a price for different delivery mechanisms. |
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08-06-2017, 01:02 AM | #22 |
Join Date: Jul 2015
Location: England
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Re: Pyramid #3/105: Cinematic Magic
I followed the same logic as magical item pricing in GURPS Thaumatology: Sorcery. If being an Alchemist is a comfortable job, at TL3 that gives him an income of $1,400 per month. Each potion takes one hour to create, but some of his time will be spent cleaning equipment, studying, dealing with customers, foraging or purchasing ingredients, etc, so say he can brew two potions per day, or 44 per month (at 22 working days per month), each potion costs about $32 in the alchemist's labour, plus $2/point in ingredients
Edit: Note this doesn't give similar prices to DF1 or Magic, but I seem to remember someone on this forum saying that the pricing in those volumes was historical rather than based on the value of the traits conferred in 4e. Last edited by Crystalline_Entity; 08-06-2017 at 01:05 AM. |
08-06-2017, 09:14 AM | #23 |
Join Date: Aug 2007
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Re: Pyramid #3/105: Cinematic Magic
Not to my knowledge. The prices for potions in Magic is based on time spent , cost of ingredients and the value of the Alchemist's labor. The formula is spelled out in Magic.
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Fred Brackin |
08-06-2017, 09:45 AM | #24 |
Join Date: Jul 2015
Location: England
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Re: Pyramid #3/105: Cinematic Magic
True, but neither the cost of ingredients nor the time taken to brew seem to be related to the character point cost of the advantages they give the drinker, at least as far as I can see (or am I missing something?), which makes it hard to sensibly price up new ones.
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08-06-2017, 01:00 PM | #25 | |
Join Date: Aug 2007
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Re: Pyramid #3/105: Cinematic Magic
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Fred Brackin |
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08-10-2017, 12:51 PM | #26 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Pyramid #3/105: Cinematic Magic
Chi Sorcery
There are a few things I either didn't understand or might be errata. p. 13
p. 19
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Last edited by Captain Joy; 08-10-2017 at 02:37 PM. |
12-26-2020, 10:29 PM | #27 |
Join Date: Jul 2007
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Re: Pyramid #3/105: Cinematic Magic
Apologies for the Thread Necromancy, but I wanted to inquire about one of the modifiers in the Gourmet Alchemy article.
There's pre-built meta-modifiers for using the potion types for Innate Attack elixirs, but the one for Meal seems to be equal to it's affliction values. This would make sense, but a big part of that is Extended Duration (x1,000), which I thought wasn't valid for Innate Attacks? Am I just misinterpreting, is there a use for the modifier in this particular use case, or is this just an oversight and damaging elixir's built as meals should just be one-shot or use cyclic for repeat attacks? |
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